chore: initial project setup

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Данил Ярош 2026-05-05 14:52:54 +03:00
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---
name: start-required-mcp-servers
description: Launch project-specific MCP servers in HTTP mode by using this project's local server registry and a detached launcher script. Use when Codex needs to start one or more MCP servers required by the current project, inspect or extend the local registry of server definitions, preview launch commands, or run the launcher outside the sandbox with escalated permissions.
---
# Start Required MCP Servers
Launch required MCP servers for this project from the local registry bundled with the project. Prefer this local copy over any global variant because MCP dependencies and startup commands may differ between repositories.
## Workflow
1. Inspect `scripts/servers.json`.
2. If the registry is incomplete, extend it before launching. Read [references/server-config.md](references/server-config.md) only when you need the field-level contract.
3. Preview the launch plan first:
```powershell
python .codex/skills/start-required-mcp-servers/scripts/start_mcp_servers.py --project-root <project-root> --dry-run
```
4. Launch the servers outside the sandbox with an escalated `functions.shell_command` call:
```powershell
python .codex/skills/start-required-mcp-servers/scripts/start_mcp_servers.py --project-root <project-root>
```
5. Report which servers were launched, their URLs, their PIDs, and the log files written by the launcher.
## Rules
- Treat the bundled launcher as the default entrypoint. Do not handcraft separate per-server commands unless the registry format cannot express the need.
- Use this project's local registry as the source of truth. Do not edit a global skill when the server list is project-specific.
- Run the launcher outside the sandbox. The script starts detached background processes, so the surrounding shell command must use escalation.
- Keep every server definition in HTTP mode. If a candidate command is stdio-only, adapt the command or wrapper before adding it to the registry.
- Prefer array-form commands in `scripts/servers.json`. Do not store one big shell string unless there is no practical alternative.
- Keep placeholders explicit. Use `{project_root}` and `{skill_root}` in command arguments, `cwd`, `url`, or `env` values when paths should stay portable.
- Use `--dry-run` after changing the registry and before the real launch.
- Keep the registry additive and easy to extend. Add new objects to `servers`, do not redesign the schema unless the current shape is insufficient.
## Registry Maintenance
- Keep `scripts/servers.json` as the local source of truth for this repository.
- Use `enabled: true` to opt a server into launch.
- Use `cwd` when the server must start from a specific directory; otherwise the launcher falls back to the provided project root.
- Use `url` for the final HTTP endpoint that Codex or the user should connect to after startup.
- Use `env` only for server-specific environment variables.
- Use `startup_delay_seconds` when a server needs a short grace period after process spawn.
## Resources
- `scripts/start_mcp_servers.py`: Detached launcher that reads the local registry, expands placeholders, starts enabled servers, and records runtime metadata.
- `scripts/servers.json`: Extensible local registry of required MCP servers. It is intentionally empty right now.
- `references/server-config.md`: Field reference and example schema for future registry edits.

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interface:
display_name: "Start MCP Servers"
short_description: "Launch project MCP servers outside the sandbox"
default_prompt: "Use $start-required-mcp-servers to launch this project's required MCP servers over HTTP outside the sandbox."

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# Server Registry
Use this file only when you need to add or modify entries in `scripts/servers.json`.
## Shape
```json
{
"servers": [
{
"id": "unique-server-id",
"enabled": true,
"transport": "http",
"url": "http://127.0.0.1:9000/mcp",
"cwd": "{project_root}",
"command": ["python", "-m", "example_server", "--transport", "http"],
"env": {
"EXAMPLE_ROOT": "{project_root}"
},
"startup_delay_seconds": 2
}
]
}
```
## Fields
- `id`: Stable server identifier used by `--only`.
- `enabled`: Optional boolean. Omit only when the server should default to enabled.
- `transport`: Must stay `"http"`.
- `url`: Final endpoint to report after launch.
- `cwd`: Optional working directory. Use `{project_root}` or `{skill_root}` placeholders when useful.
- `command`: Required command array. Keep one token per item.
- `env`: Optional object of extra environment variables.
- `startup_delay_seconds`: Optional grace period after process spawn.
## Placeholders
- `{project_root}`: Root of the project passed to `--project-root`.
- `{skill_root}`: Root folder of this skill.
## Guidance
- Prefer explicit host and port arguments in the command so the final `url` is predictable.
- Keep the registry append-only when possible. Add new server objects instead of inventing parallel config files.
- If a server needs extra wrapper logic, add that wrapper under `scripts/` and call it from `command`.

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{
"servers": [
{
"id": "claude-tools-mcp",
"enabled": true,
"transport": "http",
"url": "http://localhost:9000",
"cwd": "{project_root}",
"command": [
"D:\\Danil\\Programs\\MCP_servers\\claude-tools-mcp\\claude-tools-mcp.exe",
"--addr",
"localhost:9000"
]
}
]
}

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#!/usr/bin/env python3
"""Launch project MCP servers from an extensible JSON registry."""
from __future__ import annotations
import argparse
import json
import os
import subprocess
import sys
import time
from datetime import datetime, timezone
from pathlib import Path
from typing import Any
DEFAULT_CONFIG_NAME = "servers.json"
DEFAULT_STATE_NAME = "started_servers.json"
DETACHED_PROCESS = 0x00000008
CREATE_NEW_PROCESS_GROUP = 0x00000200
CREATE_NO_WINDOW = 0x08000000
def parse_args() -> argparse.Namespace:
script_dir = Path(__file__).resolve().parent
parser = argparse.ArgumentParser(
description="Launch required MCP servers from a JSON registry."
)
parser.add_argument(
"--config",
default=str(script_dir / DEFAULT_CONFIG_NAME),
help="Path to the JSON server registry.",
)
parser.add_argument(
"--project-root",
required=True,
help="Absolute or relative path to the current project root.",
)
parser.add_argument(
"--state-file",
default=str(script_dir / DEFAULT_STATE_NAME),
help="Where to write launch results.",
)
parser.add_argument(
"--only",
nargs="*",
default=None,
help="Optional list of server ids to launch.",
)
parser.add_argument(
"--dry-run",
action="store_true",
help="Print the launch plan without starting processes.",
)
return parser.parse_args()
def load_json(path: Path) -> dict[str, Any]:
try:
with path.open("r", encoding="utf-8") as handle:
return json.load(handle)
except FileNotFoundError as exc:
raise SystemExit(f"Config file not found: {path}") from exc
except json.JSONDecodeError as exc:
raise SystemExit(f"Config file is not valid JSON: {path}\n{exc}") from exc
def utc_now() -> str:
return datetime.now(timezone.utc).isoformat()
def expand_value(value: Any, placeholders: dict[str, str]) -> Any:
if isinstance(value, str):
return value.format(**placeholders)
if isinstance(value, list):
return [expand_value(item, placeholders) for item in value]
if isinstance(value, dict):
return {key: expand_value(item, placeholders) for key, item in value.items()}
return value
def validate_server(server: dict[str, Any]) -> None:
required = ["id", "transport", "command"]
missing = [field for field in required if field not in server]
if missing:
joined = ", ".join(missing)
raise SystemExit(f"Server entry is missing required fields: {joined}")
if server["transport"] != "http":
server_id = server.get("id", "<unknown>")
raise SystemExit(
f"Server '{server_id}' must use transport 'http', got '{server['transport']}'."
)
if not isinstance(server["command"], list) or not server["command"]:
server_id = server.get("id", "<unknown>")
raise SystemExit(f"Server '{server_id}' must define a non-empty command array.")
def select_servers(config: dict[str, Any], only: set[str] | None) -> list[dict[str, Any]]:
servers = config.get("servers", [])
if not isinstance(servers, list):
raise SystemExit("Config must contain a top-level 'servers' array.")
selected: list[dict[str, Any]] = []
for server in servers:
if not isinstance(server, dict):
raise SystemExit("Every server entry must be a JSON object.")
if not server.get("enabled", True):
continue
if only and server.get("id") not in only:
continue
validate_server(server)
selected.append(server)
return selected
def ensure_parent(path: Path) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
def make_creation_flags() -> int:
if os.name != "nt":
return 0
return DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP | CREATE_NO_WINDOW
def launch_server(
server: dict[str, Any],
placeholders: dict[str, str],
logs_dir: Path,
) -> dict[str, Any]:
server_id = server["id"]
command = expand_value(server["command"], placeholders)
cwd_value = server.get("cwd", "{project_root}")
cwd = Path(expand_value(cwd_value, placeholders)).resolve()
env = os.environ.copy()
env.update(expand_value(server.get("env", {}), placeholders))
stdout_path = logs_dir / f"{server_id}.stdout.log"
stderr_path = logs_dir / f"{server_id}.stderr.log"
ensure_parent(stdout_path)
with stdout_path.open("ab") as stdout_handle, stderr_path.open("ab") as stderr_handle:
process = subprocess.Popen(
command,
cwd=str(cwd),
env=env,
stdin=subprocess.DEVNULL,
stdout=stdout_handle,
stderr=stderr_handle,
creationflags=make_creation_flags(),
start_new_session=os.name != "nt",
shell=False,
)
startup_delay = float(server.get("startup_delay_seconds", 0))
if startup_delay > 0:
time.sleep(startup_delay)
return {
"id": server_id,
"pid": process.pid,
"url": expand_value(server.get("url"), placeholders),
"cwd": str(cwd),
"command": command,
"stdout_log": str(stdout_path),
"stderr_log": str(stderr_path),
"launched_at_utc": utc_now(),
}
def main() -> int:
args = parse_args()
script_dir = Path(__file__).resolve().parent
project_root = Path(args.project_root).resolve()
config_path = Path(args.config).resolve()
state_path = Path(args.state_file).resolve()
logs_dir = script_dir / "logs"
config = load_json(config_path)
only = set(args.only) if args.only else None
selected = select_servers(config, only)
if not selected:
print("No enabled MCP servers matched the current selection.")
return 0
placeholders = {
"project_root": str(project_root),
"skill_root": str(script_dir.parent.resolve()),
}
plan = []
for server in selected:
plan.append(
{
"id": server["id"],
"cwd": expand_value(server.get("cwd", "{project_root}"), placeholders),
"url": expand_value(server.get("url"), placeholders),
"command": expand_value(server["command"], placeholders),
}
)
if args.dry_run:
print(json.dumps({"project_root": str(project_root), "servers": plan}, indent=2))
return 0
launched = [launch_server(server, placeholders, logs_dir) for server in selected]
ensure_parent(state_path)
with state_path.open("w", encoding="utf-8") as handle:
json.dump(
{
"project_root": str(project_root),
"launched_at_utc": utc_now(),
"servers": launched,
},
handle,
indent=2,
)
print(json.dumps({"state_file": str(state_path), "servers": launched}, indent=2))
return 0
if __name__ == "__main__":
sys.exit(main())

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# Agent Guidance
## Documentation Language
- Write all project documentation in Russian by default.
- Apply this rule to guides, READMEs, setup notes, conventions, and other repository documentation unless the user explicitly asks for another language.
## Implementation Requests
- Если пользователь прямо не требует написать код, не нужно переходить к реализации в коде.
- В таких случаях нужно подготовить подробный гайд по реализации требований пользователя.
- Такой гайд нужно размещать в `GUIDES` в подходящем смысловом подразделе.
## MCP Tool Preference
- При подходящих сценариях агенту следует по максимуму отдавать приоритет MCP-серверам `claude-core`, `claude-explorer` и `claude-rag` вместо встроенных инструментов.
- `claude-core` следует предпочитать для чтения и редактирования файлов, поиска по проекту, работы с задачами и базовых shell-операций, если его возможностей достаточно.
- `claude-explorer` следует предпочитать для изучения архитектуры, исходников, команд и внутренних инструментов Claude Code.
- `claude-rag` следует предпочитать для семантического поиска по проекту, анализа больших объёмов кода и ситуаций, где локальный индекс даёт преимущество над обычным текстовым поиском.
- Память о проекте, его договорённостях, архитектурных решениях, важных гайдах, кодовой базе и ранее выявленном контексте следует по возможности сохранять и повторно использовать через `claude-rag`.
- Кодовую базу проекта также следует по возможности индексировать и использовать через `claude-rag`, чтобы агент мог опираться на локальную семантическую память о структуре, модулях, связях и ранее изученных участках кода.
- При повторяющихся задачах, исследовании крупных подсистем, возвращении к старым решениям, поиске проектного контекста и анализе существующей кодовой базы агенту следует сначала опираться на `claude-rag`, если для этого подходит локальный индекс.
- Если MCP-инструмент хуже подходит для конкретной задачи, недоступен или создаёт лишние ограничения, агент может использовать встроенные инструменты как запасной вариант.

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<?xml version="1.0"?>
<doc>
<assembly>
<name>DOTweenEditor</name>
</assembly>
<members>
<member name="T:DG.DOTweenEditor.EditorCompatibilityUtils">
<summary>
Contains compatibility methods taken from DemiEditor (for when DOTween is without it)
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType``1(System.Boolean)">
<summary>
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType(System.Type,System.Boolean)">
<summary>
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType``1(System.Boolean)">
<summary>
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType(System.Type,System.Boolean)">
<summary>
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
<summary>
Starts the update loop of tween in the editor. Has no effect during playMode.
</summary>
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
</member>
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
<summary>
Stops the update loop and clears the onPreviewUpdated callback.
</summary>
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
Note that this works by calling Rewind on all tweens, so it will work correctly
only if you have a single tween type per object and it wasn't killed</param>
<param name="clearTweens">If TRUE also kills any cached tween</param>
</member>
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
</summary>
<param name="t">The tween to ready</param>
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
<param name="andPlay">If TRUE starts playing the tween immediately</param>
</member>
<member name="F:DG.DOTweenEditor.EditorVersion.Version">
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
</member>
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
<summary>Major version</summary>
</member>
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the given editor texture use the correct import settings,
and applies them if they're incorrect.
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
<summary>
Returns TRUE if setup is required
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
<summary>
Returns TRUE if the file/directory at the given path exists.
</summary>
<param name="adbPath">Path, relative to Unity's project folder</param>
<returns></returns>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
<summary>
Converts the given project-relative path to a full path,
with backward (\) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
<summary>
Converts the given full path to a path usable with AssetDatabase methods
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
<summary>
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
If the asset already exists at the given path, loads it and returns it.
Otherwise, either returns NULL or automatically creates it before loading and returning it
(depending on the given parameters).
</summary>
<typeparam name="T">Asset type</typeparam>
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
<summary>
Full path for the given loaded assembly, assembly file included
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
<summary>
Adds the given global define if it's not already present
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
<summary>
Removes the given global define if it's present
</summary>
</member>
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
<summary>
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
</summary>
<param name="id"></param>
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
</member>
<member name="T:DG.DOTweenEditor.DOTweenDefines">
<summary>
Not used as menu item anymore, but as a utility function
</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.RefreshDOTweenSettings(DG.Tweening.Core.DOTweenSettings)">
<summary>Sets the modules bool values to the current defines state</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.RefreshAll">
<summary>Refreshes the enabled state of all defines</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.ApplyGUIEnabledToAll">
<summary>Applies the guiEnabled value state to each define, adding or removing them based on that</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.RemoveAll">
<summary>Removes all DOTween defines including the ones for external assets</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.RemoveAllLegacy">
<summary>Removes all legacy defines</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.Def.Remove">
<summary>Removes the define if present</summary>
</member>
<member name="M:DG.DOTweenEditor.DOTweenDefines.Def.Add">
<summary>Adds the define if it's not already present</summary>
</member>
<member name="F:DG.DOTweenEditor.UnityEditorVersion.Version">
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
</member>
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion">
<summary>Major version</summary>
</member>
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion">
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
</member>
</members>
</doc>

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