using UnityEngine; namespace DanroJump.Gameplay { /// /// Общие правила поиска игрока и допуска player-contact событий. /// public static class PlayerContactUtility { public static bool TryGetAlivePlayer(Component source, out JumpPlayerController player) { player = source != null ? source.GetComponentInParent() : null; return player != null && !player.IsDead && !player.IgnoresEnvironmentInteractions; } } }