using System;
using DanroJump.Gameplay;
using DanroJump.Settings;
namespace DanroJump.Prizes
{
///
/// Базовый сервис призового решения. Пока использует сервисные флаги призов,
/// позже сюда подключатся таблицы уровней, QR и аппаратная витрина.
///
public sealed class PrizeFlowService : IPrizeFlowService
{
private readonly IReadOnlyServiceSettings settings;
private readonly IPrizeSessionStateService sessionState;
public PrizeFlowService(
[Zenject.InjectOptional] IReadOnlyServiceSettings settings = null,
[Zenject.InjectOptional] IPrizeSessionStateService sessionState = null)
{
this.settings = settings;
this.sessionState = sessionState;
}
public event Action PrizeFlowStarted;
public PrizeFlowResult LastResult { get; private set; }
public PrizeFlowResult EvaluateCompletedSession(GameplaySession session)
{
var score = session?.Score ?? 0;
var rewardKind = ResolveRewardKind(score);
return new PrizeFlowResult(
rewardKind,
score,
session?.Coins ?? 0,
session?.MaxRunHeight ?? 0f,
session?.SessionId);
}
public PrizeFlowResult StartPrizeFlow(GameplaySession session)
{
LastResult = EvaluateCompletedSession(session);
if (session != null && sessionState != null)
{
sessionState.RecordGameplaySession(
session.SessionId,
session.Score,
session.Coins,
session.MaxRunHeight,
session.DeathCount,
LastResult.RewardKind
);
}
if (LastResult.HasPrize && sessionState != null &&
!sessionState.TryBeginSession(LastResult, out _))
{
LastResult = default;
return LastResult;
}
PrizeFlowStarted?.Invoke(LastResult);
return LastResult;
}
private PrizeRewardKind ResolveRewardKind(int score)
{
if (settings == null)
{
return PrizeRewardKind.None;
}
var levels = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
if (levels.Count > 0)
{
return levels.ResolveRewardKind(score);
}
if (settings.GetBool(ServiceSettingsKeys.GiveBigPrize))
{
return PrizeRewardKind.Big;
}
return settings.GetBool(ServiceSettingsKeys.GiveSmallPrize)
? PrizeRewardKind.Small
: PrizeRewardKind.None;
}
}
}