using UnityEngine;
namespace DanroJump.Settings
{
///
/// Автономный bootstrap-компонент сервисных настроек для сцен без ProjectContext installer.
///
[DefaultExecutionOrder(-900)]
public sealed class ServiceSettingsBehaviour : MonoBehaviour
{
[SerializeField] private string databaseAddress = ServiceSettingsAddressKeys.Database;
[SerializeField] private ServiceSettingsDatabase fallbackDatabase;
[SerializeField] private string fileName = "service-settings.json";
[SerializeField] private bool loadOnAwake = true;
[SerializeField] private bool dontDestroyOnLoad = true;
[SerializeField] private bool saveOnApplicationQuit = true;
private static ServiceSettingsBehaviour instance;
private IServiceSettingsDatabaseProvider databaseProvider;
///
/// Созданный runtime-сервис настроек.
///
public IServiceSettingsService Service { get; private set; }
///
/// Создает сервис настроек и при необходимости загружает сохраненные значения.
///
private void Awake()
{
if (dontDestroyOnLoad)
{
if (instance != null && instance != this)
{
Debug.LogWarning(
$"[{nameof(ServiceSettingsBehaviour)}] Another persistent instance already exists. Destroying duplicate.",
this);
Destroy(gameObject);
return;
}
instance = this;
if (Application.isPlaying)
{
DontDestroyOnLoad(gameObject);
}
}
Service = CreateService();
if (loadOnAwake)
{
Service?.Load();
}
}
///
/// Сохраняет настройки при выходе из приложения.
///
private void OnApplicationQuit()
{
if (saveOnApplicationQuit)
{
Service?.Save();
}
}
///
/// Освобождает provider базы настроек.
///
private void OnDestroy()
{
if (instance == this)
{
instance = null;
}
databaseProvider?.Dispose();
databaseProvider = null;
}
///
/// Создает сервис настроек из Addressables-базы и JSON-репозитория.
///
public IServiceSettingsService CreateService()
{
databaseProvider = new AddressableServiceSettingsDatabaseProvider(databaseAddress, fallbackDatabase);
var database = databaseProvider.Load();
if (database == null)
{
Debug.LogError($"[{nameof(ServiceSettingsBehaviour)}] Service settings database was not loaded.", this);
return null;
}
return new ServiceSettingsService(
database,
new JsonServiceSettingsRepository(fileName));
}
}
}