using System.Reflection; using DanroJump.UI.Gameplay; using NUnit.Framework; using UnityEngine; using UnityEngine.UIElements; namespace DanroJump.Tests.EditMode { public sealed class ContinueGameOverlayWindowTests { [Test] public void SetOffer_ShowsCostAndLives() { var root = CreateRoot(); var window = new ContinueGameOverlayWindow(root); window.SetOffer(cost: 30, lives: 2); Assert.That(root.Q