using DanroJump.Prizes; using DanroJump.UI.MainMenu; using NUnit.Framework; using UnityEngine; using UnityEngine.UIElements; namespace DanroJump.Tests.EditMode { public sealed class PrizeLevelAddModalWindowTests { [Test] public void KeyboardHorizontalInput_AdjustsFocusedScoreBeforeSave() { var root = CreateRoot(); var modal = new PrizeLevelAddModalWindow(root); var savedScore = -1; modal.Saved += (score, _) => savedScore = score; modal.SetInitialScore(100); modal.HandleNavigationKey(root.Q