using System.Collections.Generic; using System.Reflection; using DanroJump.Prizes; using DanroJump.Prizes.Qr; using DanroJump.UI.Gameplay; using NUnit.Framework; using UnityEngine; using UnityEngine.UIElements; namespace DanroJump.Tests.EditMode { public sealed class PrizeResultOverlayWindowTests { [Test] public void SetResult_ShowsBigPrizeNamePhoneAndRunStats() { var root = CreateRoot(); var window = new PrizeResultOverlayWindow(root); window.SetResult( new PrizeFlowResult(PrizeRewardKind.Big, score: 125, coins: 8, height: 42.4f), "Наушники", "+79990000000"); Assert.That(root.Q