using System; namespace DanroJump.Debugging { /// /// Каналы отладочного вывода, которые можно включать и выключать независимо. /// [Flags] public enum DebugLogChannel { None = 0, General = 1 << 0, ComLifecycle = 1 << 1, ComInput = 1 << 2, ComAdc = 1 << 3, ComRaw = 1 << 4, ComPrize = 1 << 5, ComCredits = 1 << 6, ComHopper = 1 << 7, Gameplay = 1 << 8, UI = 1 << 9, Settings = 1 << 10, All = ~0 } }