namespace DanroJump.Audio { /// /// Канонические события, для которых можно назначать клипы в GameAudioSettings. /// public enum GameAudioEvent { UiNavigate = 0, UiSubmit = 1, UiBack = 2, UiError = 3, GameStart = 10, PlayerJump = 20, PlayerDeath = 21, PlayerRespawn = 22, GameOver = 23, ContinueAccepted = 24, PlayerLand = 25, PlayerHurt = 26, PlayerBoostStarted = 27, PlayerBoostEnded = 28, CoinCollected = 30, BoostCollected = 31, SpringActivated = 32, JumpPadActivated = 33, JetpackCollected = 34, PrizeStarted = 40, PrizeQrStarted = 41, PrizePhysicalStarted = 42, EnemySpawned = 50, EnemyMoved = 51, EnemyAttack = 52, EnemyHit = 53, EnemyDefeated = 54 } }