using UnityEngine;
namespace DanroJump.Gameplay
{
///
/// Общие правила поиска игрока и допуска player-contact событий.
///
public static class PlayerContactUtility
{
public static bool TryGetAlivePlayer(Component source, out JumpPlayerController player)
{
player = source != null ? source.GetComponentInParent() : null;
return player != null && !player.IsDead && !player.IgnoresEnvironmentInteractions;
}
}
}