using System; using System.Collections.Generic; using DanroJump.Prizes.Qr; using DanroJump.Settings; using DanroJump.UI.MainMenu; using NUnit.Framework; using UnityEngine; using UnityEngine.UIElements; namespace DanroJump.Tests.EditMode { public sealed class QrCodeSettingsModalWindowTests { [Test] public void Open_ShowsBronzeTierTextByDefault() { var root = CreateRoot(); var window = new QrCodeSettingsModalWindow(root, new StubSettings()); window.Open(); Assert.That(root.Q