using System;
using DanroJump.Prizes;
using DanroJump.UI.Modals;
using UnityEngine;
using UnityEngine.UIElements;
namespace DanroJump.UI.MainMenu
{
///
/// Модальное окно добавления призового порога по очкам.
///
public sealed class PrizeLevelAddModalWindow : ModalWindowBase, IDisposable
{
private const int ScoreStep = 10;
private readonly Label scoreLabel;
private readonly Label kindLabel;
private readonly Label statusLabel;
private readonly Button scoreMinusButton;
private readonly Button scorePlusButton;
private readonly Button kindPreviousButton;
private readonly Button kindNextButton;
private readonly Button saveButton;
private readonly Button cancelButton;
private int score = 100;
private int lastNavigationSubmitFrame = -1;
private PrizeRewardKind rewardKind = PrizeRewardKind.QRCode;
public PrizeLevelAddModalWindow(VisualElement root)
: base(root)
{
if (root == null)
{
return;
}
scoreLabel = root.Q