using UnityEngine; namespace DanroJump.Gameplay { public sealed class SpringEquipment : PlatformEquipmentBase { [SerializeField] private float bounceVelocity = 22f; public float BounceVelocity => bounceVelocity; public override void HandlePlayerContact(JumpPlayerController player, Component source) { if (player == null) { return; } player.Bounce(bounceVelocity); } } }