using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; namespace DanroJump.UI.MainMenu { [RequireComponent(typeof(UIDocument))] public sealed class MainMenuController : MonoBehaviour { [SerializeField] private string gameplaySceneName = "Game"; [SerializeField] private string settingsSceneName = ""; private UIDocument document; private Button startButton; private Button settingsButton; private Button serviceButton; private Button quitButton; private Label versionLabel; private void Awake() { document = GetComponent(); } private void OnEnable() { var root = document.rootVisualElement; startButton = root.Q