using UnityEngine; namespace DanroJump.Bootstrap { public interface IStartupProtectionRuntime { bool IsEditor { get; } bool IsDevelopmentBuild { get; } string BaseDirectory { get; } string StreamingAssetsPath { get; } void ApplyLegacyStartupPresentation(StartupProtectionOptions options); void QuitApplication(); void Log(string message); void LogWarning(string message); void LogError(string message); void LogException(System.Exception exception); } }