- Добавлен асинхронный процесс аппаратной выдачи физических призов (хоппер и витрина) в GameplayHudController. - Реализована блокировка выдачи по 10-секундному таймауту датчика хоппера с гарантированной отправкой команды отключения двигателя '300'. - Реализован автоматический таймаут неактивности на экране QR-кода с последующим переходом в главное меню. - Расширен сервис статистики PrizeSessionStateService новыми долгосрочными счетчиками (сыгранные игры, очки, монеты, сбои связи COM, физ. выдачи и ошибки). - Обновлен построитель сводки статистики в меню настроек для отображения новых счетчиков и списка последних 5 сессий. - Написаны EditMode тесты для проверки инкремента счетчиков и запуска выдачи призов.
180 lines
6.6 KiB
C#
180 lines
6.6 KiB
C#
using DanroJump.UI.ArcadeInput;
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using NUnit.Framework;
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namespace DanroJump.Tests.EditMode
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{
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public sealed class ArcadeStringInputStateTests
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{
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[Test]
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public void Constructor_KeepsOnlyAllowedCharactersAndAppliesMaxLength()
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{
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var profile = new ArcadeStringInputProfile(" ABC", 3);
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var state = new ArcadeStringInputState(profile, "A!BC");
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Assert.That(state.Value, Is.EqualTo("ABC"));
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}
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[Test]
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public void Constructor_NormalizesEmptySymbolsDuplicatesAndInvalidLength()
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{
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var profile = new ArcadeStringInputProfile("1122", 0);
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var state = new ArcadeStringInputState(profile, "2211");
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Assert.That(profile.AllowedSymbols, Is.EqualTo("12"));
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Assert.That(state.MaxLength, Is.EqualTo(1));
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Assert.That(state.Value, Is.EqualTo("2"));
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}
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[Test]
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public void TemplateProfile_KeepsQrPlaceholdersAndPunctuation()
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{
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var state = new ArcadeStringInputState(
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ArcadeStringInputProfile.Template(),
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"QR! Score: {score}. Height: {height}");
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Assert.That(state.Value, Is.EqualTo("QR! Score: {score}. Height: {height}"));
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}
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[Test]
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public void MoveUpAndDown_CyclesCurrentCharacter()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 4), "");
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state.MoveDown();
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Assert.That(state.Value, Is.EqualTo("A"));
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state.MoveUp();
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Assert.That(state.Value, Is.EqualTo(""));
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}
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[Test]
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public void SubmitOnCharacter_MovesCursorRightUntilActions()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "");
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(0));
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state.Submit();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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state.Submit();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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}
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[Test]
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public void SubmitOnDeleteAction_ClearsSelectedSlotWithoutConfirming()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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state.MoveRight();
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state.MoveDown();
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var result = state.Submit();
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Assert.That(result, Is.EqualTo(ArcadeStringInputSubmitResult.None));
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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Assert.That(state.Value, Is.EqualTo("1"));
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}
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[Test]
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public void SubmitOnConfirmAndCancel_ReturnsTerminalResults()
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{
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var confirmState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
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confirmState.MoveRight();
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Assert.That(confirmState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Confirm));
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var cancelState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
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cancelState.MoveRight();
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cancelState.MoveDown();
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cancelState.MoveDown();
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Assert.That(cancelState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Cancel));
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}
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[Test]
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public void DeleteCurrentCharacter_DoesNotChangeOtherSlots()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "ABC");
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state.MoveRight();
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state.DeleteCurrentCharacter();
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Assert.That(state.GetSlot(0), Is.EqualTo('A'));
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Assert.That(state.GetSlot(1), Is.EqualTo(ArcadeStringInputState.BlankCharacter));
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Assert.That(state.GetSlot(2), Is.EqualTo('C'));
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Assert.That(state.Value, Is.EqualTo("A C"));
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}
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[Test]
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public void Value_TrimsOnlyTrailingBlanks()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "A C");
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Assert.That(state.Value, Is.EqualTo("A C"));
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}
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[Test]
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public void MoveLeftFromActions_ReturnsToLastSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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state.MoveRight();
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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}
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[Test]
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public void MoveRight_CyclesAcrossSlotsActionsAndBackToFirstSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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state.MoveRight();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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state.MoveRight();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
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state.MoveRight();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
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state.MoveRight();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(0));
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}
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[Test]
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public void MoveLeft_CyclesAcrossSlotsActionsAndBackToLastSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
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state.MoveLeft();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
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state.MoveLeft();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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}
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}
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}
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