Подробные изменения: - Добавлена система призовых уровней и выдачи призов с QR-контуром Telegram, шаблоном сообщения и генерацией QR без внешних библиотек. - Доработаны сервисные настройки: действия кнопок, модальные окна, ввод с джойстика/клавиатуры, статистика, настройки призов и маршрутизация QR. - Переработаны gameplay HUD и overlay-панели на UI Toolkit со спрайтовыми плашками, DEV BUILD-статистикой, экраном продолжения и экраном результата приза. - Исправлены сценарии смерти, GameOver, продолжения игры, начисления очков за высоту и перехода в главное меню. - Перенесены UI-шаблоны из Resources в Assets/UI, подключена Addressables-загрузка шаблонов настроек и standalone-стили для MainMenuModals. - Добавлены EditMode/PlayMode тесты для призов, QR, arcade input, UI-модалок, scene flow, HUD и gameplay-сессии. - Обновлены сцены, настройки Addressables, service settings database, документация и дорожная карта. Проверки: - Targeted EditMode QR/UI/settings: 23/23 passed - Targeted UI templates/EditMode: 17/17 passed - MainMenuUxmlTests: 3/3 passed - Full EditMode: 129/129 passed - PlayMode: 6/6 passed - Runtime Addressables template load check: loaded=5 - Unity Console после финального refresh: 0 errors
182 lines
7.3 KiB
C#
182 lines
7.3 KiB
C#
using System;
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using System.Collections.Generic;
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using DanroJump.Prizes;
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using DanroJump.Settings;
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using DanroJump.UI.MainMenu;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace DanroJump.Tests.EditMode
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{
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public sealed class PrizeLevelsModalWindowTests
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{
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[Test]
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public void AddOrUpdateLevel_SavesPrizeLevelsJson()
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{
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var settings = new StubSettingsService();
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var window = new PrizeLevelsModalWindow(CreateListRoot(), settings);
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window.AddOrUpdateLevel(120, PrizeRewardKind.Small);
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window.AddOrUpdateLevel(240, PrizeRewardKind.Big);
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var table = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
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Assert.That(settings.SaveCalls, Is.EqualTo(2));
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Assert.That(table.Count, Is.EqualTo(2));
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Assert.That(table.ResolveRewardKind(250), Is.EqualTo(PrizeRewardKind.Big));
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}
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[Test]
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public void AddOrUpdateLevel_ReplacesExistingScore()
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{
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var settings = new StubSettingsService();
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var window = new PrizeLevelsModalWindow(CreateListRoot(), settings);
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window.AddOrUpdateLevel(100, PrizeRewardKind.Small);
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window.AddOrUpdateLevel(100, PrizeRewardKind.None);
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var table = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
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Assert.That(table.Count, Is.EqualTo(1));
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Assert.That(table.ResolveRewardKind(100), Is.EqualTo(PrizeRewardKind.None));
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}
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[Test]
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public void Open_BuildsRowsForConfiguredLevels()
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{
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var table = new PrizeLevelTable();
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table.Upsert(100, PrizeRewardKind.Small);
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table.Upsert(200, PrizeRewardKind.Big);
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var settings = new StubSettingsService(table.ToJson());
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var root = CreateListRoot();
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var window = new PrizeLevelsModalWindow(root, settings);
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window.Open();
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var rowCount = 0;
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root.Query<VisualElement>(className: "prize-level-row").ForEach(_ => rowCount++);
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Assert.That(rowCount, Is.EqualTo(2));
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Assert.That(root.Q<Label>("PrizeLevelsStatus").text, Does.Contain("Настроено уровней: 2"));
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}
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[Test]
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public void JoystickSubmit_OnAddButtonRaisesAddRequested()
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{
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var settings = new StubSettingsService();
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var root = CreateListRoot();
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var window = new PrizeLevelsModalWindow(root, settings);
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var calls = 0;
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window.AddRequested += () => calls++;
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window.HandleNavigationKey(root.Q<Button>("PrizeLevelsAddButton"), KeyCode.JoystickButton0);
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Assert.That(calls, Is.EqualTo(1));
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}
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[Test]
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public void KeyboardSubmit_OnDeleteButtonRemovesLevel()
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{
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var table = new PrizeLevelTable();
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table.Upsert(100, PrizeRewardKind.QRCode);
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table.Upsert(200, PrizeRewardKind.Hopper);
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var settings = new StubSettingsService(table.ToJson());
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var root = CreateListRoot();
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var window = new PrizeLevelsModalWindow(root, settings);
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window.Open();
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var deleteButton = root.Q<Button>(className: "prize-level-delete-button");
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Assert.That(deleteButton, Is.Not.Null);
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Assert.That(window.HandleNavigationKey(deleteButton, KeyCode.Return), Is.True);
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var savedTable = PrizeLevelTable.FromJson(settings.GetString(ServiceSettingsKeys.PrizeLevels));
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Assert.That(savedTable.Count, Is.EqualTo(1));
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Assert.That(savedTable.ResolveRewardKind(250), Is.EqualTo(PrizeRewardKind.Hopper));
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}
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[Test]
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public void HorizontalKeyboardInput_IsHandledForArcadeFocusNavigation()
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{
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var settings = new StubSettingsService();
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var root = CreateListRoot();
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var window = new PrizeLevelsModalWindow(root, settings);
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Assert.That(window.HandleNavigationKey(root.Q<Button>("PrizeLevelsAddButton"), KeyCode.RightArrow), Is.True);
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}
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private static VisualElement CreateListRoot()
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{
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var root = new VisualElement { name = "PrizeLevelsModal" };
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root.Add(new ScrollView { name = "PrizeLevelsList" });
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root.Add(new Label { name = "PrizeLevelsStatus" });
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root.Add(new Button { name = "PrizeLevelsAddButton" });
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root.Add(new Button { name = "PrizeLevelsCloseButton" });
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return root;
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}
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private sealed class StubSettingsService : IServiceSettingsService
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{
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private string prizeLevelsJson;
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public StubSettingsService(string prizeLevelsJson = "{\"levels\":[]}")
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{
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this.prizeLevelsJson = prizeLevelsJson;
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}
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public int SaveCalls { get; private set; }
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public ServiceSettingsDatabase Database => null;
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public event Action SettingsLoaded { add { } remove { } }
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public event Action SettingsSaved { add { } remove { } }
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public event Action<string, ServiceSettingValue> SettingChanged { add { } remove { } }
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public void Load() { }
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public void Save() => SaveCalls++;
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public void ReloadExternalChanges() { }
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public void ApplyAll() { }
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public void ResetAllToDefaults() { }
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public void ResetGroupToDefaults(string groupName) { }
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public bool Set(string key, ServiceSettingValue value)
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{
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if (key != ServiceSettingsKeys.PrizeLevels || value.type != ServiceSettingValueType.String)
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{
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return false;
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}
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prizeLevelsJson = value.stringValue;
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return true;
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}
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public bool SetExternal(string key, ServiceSettingValue value) => Set(key, value);
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public bool SetBool(string key, bool value) => false;
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public bool SetInt(string key, int value) => false;
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public bool SetFloat(string key, float value) => false;
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public bool SetString(string key, string value) => Set(key, ServiceSettingValue.String(value));
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public bool SetOptionIndex(string key, int optionIndex) => false;
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public bool TryGetDefinition(string key, out ServiceSettingDefinition definition)
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{
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definition = null;
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return key == ServiceSettingsKeys.PrizeLevels;
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}
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public IReadOnlyDictionary<string, ServiceSettingValue> Snapshot()
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{
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return new Dictionary<string, ServiceSettingValue>
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{
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[ServiceSettingsKeys.PrizeLevels] = ServiceSettingValue.String(prizeLevelsJson)
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};
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}
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public ServiceSettingValue Get(string key)
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{
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return key == ServiceSettingsKeys.PrizeLevels
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? ServiceSettingValue.String(prizeLevelsJson)
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: default;
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}
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public bool GetBool(string key) => false;
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public int GetInt(string key) => 0;
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public float GetFloat(string key) => 0f;
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public string GetString(string key) => key == ServiceSettingsKeys.PrizeLevels ? prizeLevelsJson : string.Empty;
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public int GetOptionIndex(string key) => 0;
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}
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}
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}
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