Danil Iarosh 77186697f8 Prepare v0.1 gameplay and hardware foundation
Подробные изменения:

- Расширен основной gameplay loop: джетпак, новые платформы, оборудование, враги, прогрессия сложности и ограничения взаимодействий игрока.

- Добавлены Bootstrap-сервисы запуска приложения, защита, фокус окна, управление курсором и настройки сервисов через DI.

- Добавлена COM-интеграция с технической схемой Input System, обработкой кнопок/ADC, подсветкой и консольной диагностикой.

- Добавлен отдельный debug/logging модуль с каналами, обработчиками консоли и файловым выводом.

- Добавлены asmdef, link.xml, EditMode/PlayMode тесты и обновлена дорожная карта проекта.

Проверки:

- dotnet build .\\DanroJump.Runtime.csproj --no-restore

- dotnet build .\\DanroJump.Tests.EditMode.csproj --no-restore

- dotnet build .\\DanroJump.Tests.PlayMode.csproj --no-restore
2026-06-08 14:22:48 +03:00

511 lines
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using System.Threading;
using Cysharp.Threading.Tasks;
using DanroJump.Runtime.Gameplay.Equipment;
using UnityEngine;
using UnityEngine.VFX;
namespace DanroJump.Gameplay
{
/// <summary>
/// Джетпак как оборудование платформы: поднимает игрока вверх и крепит visual к точке экипировки.
/// </summary>
[DisallowMultipleComponent]
public sealed class JetpackEquipment : PlatformEquipmentBase, IPickable, ILandingEquipment
{
[SerializeField] [Min(0f)] private float liftSpeed = 18f;
[SerializeField] [Min(0f)] private float liftHeight = 100f;
[SerializeField] private string attachmentSlotId = "Jetpack";
[SerializeField] private bool replaceExistingInSlot = true;
[SerializeField] private string equippedSortingLayerName = "Player";
[SerializeField] private int equippedSortingOrder = 160;
[SerializeField] private int equippedEffectSortingOrder = 155;
[SerializeField] private float detachWhenFallingVelocity = -0.01f;
[SerializeField] [Min(0f)] private float detachHorizontalSpeed = 2.4f;
[SerializeField] private float detachVerticalSpeed = 2.2f;
[SerializeField] [Min(0f)] private float detachedGravityScale = 2.2f;
[SerializeField] private float detachedAngularVelocity = 180f;
private readonly System.Collections.Generic.List<Collider2D> colliders = new();
private readonly System.Collections.Generic.List<SpriteRenderer> spriteRenderers = new();
private Rigidbody2D pickupBody;
private bool isCollected;
private bool isAttachedToPlayer;
private CancellationTokenSource lifetimeCancellation;
private CancellationTokenSource destroyWhenOutsideCameraCancellation;
/// <summary>
/// Сбрасывает состояние подбора при повторном спавне оборудования.
/// </summary>
public override void ResetEquipment()
{
CancelLifetimeTask();
CancelDestroyWhenOutsideCameraTask();
isCollected = false;
isAttachedToPlayer = false;
EnsurePickupCollidersAreTriggers();
ResetPickupBody();
SetPickupPhysicsEnabled(true);
CacheSpriteRenderers();
StopAttachedEffects(gameObject);
}
public override void HandlePlayerContact(JumpPlayerController player, Component source)
{
TryPickUp(player);
}
public bool TryActivateFromLanding(JumpPlayerController player)
{
if (!TryPickUp(player))
{
return false;
}
NotifyPlatformLandingHandlers(player);
return true;
}
/// <summary>
/// Подбирает джетпак и крепит его visual к точке экипировки игрока.
/// </summary>
public bool TryPickUp(JumpPlayerController player)
{
if (isCollected || player == null || player.IgnoresEnvironmentInteractions)
{
return false;
}
var attachment = player.GetComponent<PlayerEquipmentAttachment>();
if (attachment == null)
{
Debug.LogWarning($"{nameof(JetpackEquipment)} requires {nameof(PlayerEquipmentAttachment)} on the player.", this);
isCollected = true;
player.ApplyHeightLift(liftSpeed, liftHeight);
player.PlayJumpMidAirAnimationIfNeeded();
MarkDetachedFromPlatform();
DestroyReplacementPickup();
return true;
}
if (!attachment.TryReserveSlot(attachmentSlotId))
{
isCollected = true;
player.ApplyHeightLift(liftSpeed, liftHeight);
player.PlayJumpMidAirAnimationIfNeeded();
if (attachment.TryGetAttached(attachmentSlotId, out var attachedJetpack))
{
if (attachedJetpack.TryGetComponent(out JetpackEquipment equippedJetpack))
{
equippedJetpack.RestartAttachedLifecycle(player, attachment);
}
else
{
PlayAttachedEffects(attachedJetpack);
}
}
DestroyReplacementPickup();
return true;
}
isCollected = true;
player.ApplyHeightLift(liftSpeed, liftHeight);
player.PlayJumpMidAirAnimationIfNeeded();
MarkDetachedFromPlatform();
AttachToPlayer(player, attachment);
return true;
}
private void AttachToPlayer(JumpPlayerController player, PlayerEquipmentAttachment attachment)
{
if (player == null || attachment == null)
{
if (attachment != null)
{
attachment.ReleaseReservation(attachmentSlotId);
}
return;
}
SetPickupPhysicsEnabled(false);
ApplyEquippedSorting();
var attachedObject = attachment.Attach(gameObject, attachmentSlotId, replaceExistingInSlot);
if (attachedObject == null)
{
attachment.ReleaseReservation(attachmentSlotId);
DestroyReplacementPickup();
return;
}
isAttachedToPlayer = true;
attachedObject.transform.localScale = Vector3.one;
player.RefreshVisualRenderers();
PlayAttachedEffects(attachedObject);
StartAttachedLifetime(player, attachment);
}
private void RestartAttachedLifecycle(JumpPlayerController player, PlayerEquipmentAttachment attachment)
{
isAttachedToPlayer = true;
PlayAttachedEffects(gameObject);
StartAttachedLifetime(player, attachment);
}
private void DestroyReplacementPickup()
{
MarkDetachedFromPlatform();
StopAttachedEffects(gameObject);
SetPickupPhysicsEnabled(false);
transform.SetParent(null, true);
Destroy(gameObject);
}
private void OnDestroy()
{
CancelLifetimeTask();
CancelDestroyWhenOutsideCameraTask();
StopAttachedEffects(gameObject);
}
private void StartAttachedLifetime(JumpPlayerController player, PlayerEquipmentAttachment attachment)
{
CancelLifetimeTask();
lifetimeCancellation = new CancellationTokenSource();
DetachWhenFallingAsync(player, attachment, lifetimeCancellation).Forget(Debug.LogException);
}
private async UniTask DetachWhenFallingAsync(
JumpPlayerController player,
PlayerEquipmentAttachment attachment,
CancellationTokenSource cancellationSource)
{
try
{
var token = cancellationSource.Token;
var hasObservedActiveLift = false;
while (player != null && attachment != null && !token.IsCancellationRequested)
{
if (!attachment.TryGetAttached(attachmentSlotId, out var attachedObject) || attachedObject != gameObject)
{
return;
}
if (player.IsDead)
{
DetachFromPlayer(player, attachment);
return;
}
if (player.IsHeightLiftActive)
{
hasObservedActiveLift = true;
}
var fallingThreshold = Mathf.Max(0f, detachWhenFallingVelocity);
if (hasObservedActiveLift && player.VerticalVelocity <= fallingThreshold)
{
DetachFromPlayer(player, attachment);
return;
}
await UniTask.Yield(PlayerLoopTiming.FixedUpdate, token);
}
}
catch (System.OperationCanceledException)
{
}
finally
{
if (lifetimeCancellation == cancellationSource)
{
lifetimeCancellation = null;
cancellationSource.Dispose();
}
}
}
private void DetachFromPlayer(JumpPlayerController player, PlayerEquipmentAttachment attachment)
{
if (!isAttachedToPlayer)
{
return;
}
isAttachedToPlayer = false;
StopAttachedEffects(gameObject);
if (attachment == null || !attachment.TryDetach(attachmentSlotId, gameObject, out _))
{
transform.SetParent(null, true);
}
SetDetachedPhysicsMotion(player);
CancelDestroyWhenOutsideCameraTask();
destroyWhenOutsideCameraCancellation = new CancellationTokenSource();
DestroyWhenOutsideCameraAsync(destroyWhenOutsideCameraCancellation).Forget(Debug.LogException);
}
private async UniTask DestroyWhenOutsideCameraAsync(CancellationTokenSource cancellationSource)
{
try
{
var token = cancellationSource.Token;
while (!IsOutsideCamera() && !token.IsCancellationRequested)
{
await UniTask.Yield(PlayerLoopTiming.Update, token);
}
if (!token.IsCancellationRequested)
{
Destroy(gameObject);
}
}
catch (System.OperationCanceledException)
{
}
finally
{
if (destroyWhenOutsideCameraCancellation == cancellationSource)
{
destroyWhenOutsideCameraCancellation = null;
cancellationSource.Dispose();
}
}
}
private bool IsOutsideCamera()
{
var gameplayCamera = Camera.main;
if (gameplayCamera == null)
{
return false;
}
var viewportPosition = gameplayCamera.WorldToViewportPoint(transform.position);
return viewportPosition.y < 0f || viewportPosition.y > 1f || viewportPosition.x < 0f || viewportPosition.x > 1f;
}
private void MarkDetachedFromPlatform()
{
if (TryGetComponent(out PlatformSpawnedContent marker))
{
marker.DetachFromPlatform();
}
}
private void CancelLifetimeTask()
{
if (lifetimeCancellation == null)
{
return;
}
var cancellation = lifetimeCancellation;
lifetimeCancellation = null;
cancellation.Cancel();
cancellation.Dispose();
}
private void CancelDestroyWhenOutsideCameraTask()
{
if (destroyWhenOutsideCameraCancellation == null)
{
return;
}
var cancellation = destroyWhenOutsideCameraCancellation;
destroyWhenOutsideCameraCancellation = null;
cancellation.Cancel();
cancellation.Dispose();
}
private void SetPickupPhysicsEnabled(bool isEnabled)
{
pickupBody ??= GetComponent<Rigidbody2D>();
if (pickupBody != null)
{
pickupBody.simulated = isEnabled;
}
SetPickupCollidersEnabled(isEnabled);
}
private void ResetPickupBody()
{
pickupBody ??= GetComponent<Rigidbody2D>();
if (pickupBody == null)
{
return;
}
pickupBody.bodyType = RigidbodyType2D.Kinematic;
pickupBody.gravityScale = 0f;
pickupBody.linearVelocity = Vector2.zero;
pickupBody.angularVelocity = 0f;
}
private void SetDetachedPhysicsMotion(JumpPlayerController player)
{
SetPickupCollidersEnabled(false);
pickupBody ??= GetComponent<Rigidbody2D>();
if (pickupBody == null)
{
return;
}
var horizontalDirection = -1f;
if (player != null)
{
var deltaX = transform.position.x - player.transform.position.x;
if (Mathf.Abs(deltaX) > 0.01f)
{
horizontalDirection = Mathf.Sign(deltaX);
}
}
pickupBody.bodyType = RigidbodyType2D.Dynamic;
pickupBody.gravityScale = detachedGravityScale;
pickupBody.simulated = true;
pickupBody.linearVelocity = new Vector2(horizontalDirection * detachHorizontalSpeed, detachVerticalSpeed);
pickupBody.angularVelocity = horizontalDirection * detachedAngularVelocity;
}
private void SetPickupCollidersEnabled(bool isEnabled)
{
GetComponentsInChildren(true, colliders);
for (var index = 0; index < colliders.Count; index++)
{
var pickupCollider = colliders[index];
if (pickupCollider != null)
{
pickupCollider.compositeOperation = Collider2D.CompositeOperation.None;
pickupCollider.enabled = isEnabled;
}
}
colliders.Clear();
}
private void EnsurePickupCollidersAreTriggers()
{
GetComponentsInChildren(true, colliders);
for (var index = 0; index < colliders.Count; index++)
{
var pickupCollider = colliders[index];
if (pickupCollider != null)
{
pickupCollider.isTrigger = true;
pickupCollider.compositeOperation = Collider2D.CompositeOperation.None;
}
}
colliders.Clear();
}
private void CacheSpriteRenderers()
{
spriteRenderers.Clear();
GetComponentsInChildren(true, spriteRenderers);
}
private void ApplyEquippedSorting()
{
CacheSpriteRenderers();
for (var index = 0; index < spriteRenderers.Count; index++)
{
var spriteRenderer = spriteRenderers[index];
if (spriteRenderer == null)
{
continue;
}
spriteRenderer.sortingLayerName = equippedSortingLayerName;
spriteRenderer.sortingOrder = equippedSortingOrder;
}
var vfxRenderers = GetComponentsInChildren<VFXRenderer>(true);
for (var index = 0; index < vfxRenderers.Length; index++)
{
var vfxRenderer = vfxRenderers[index];
if (vfxRenderer == null)
{
continue;
}
vfxRenderer.sortingLayerName = equippedSortingLayerName;
vfxRenderer.sortingOrder = equippedEffectSortingOrder;
}
}
private void PlayAttachedEffects(GameObject attachedObject)
{
if (attachedObject == null)
{
return;
}
var effects = attachedObject.GetComponentsInChildren<VisualEffect>(true);
for (var index = 0; index < effects.Length; index++)
{
var effect = effects[index];
if (effect == null)
{
continue;
}
effect.gameObject.SetActive(true);
if (effect.TryGetComponent<JetpackFlameVfxSettings>(out var settings))
{
settings.Play(equippedSortingLayerName, equippedEffectSortingOrder);
continue;
}
effect.enabled = true;
if (effect.TryGetComponent<VFXRenderer>(out var vfxRenderer))
{
vfxRenderer.enabled = true;
vfxRenderer.sortingLayerName = equippedSortingLayerName;
vfxRenderer.sortingOrder = equippedEffectSortingOrder;
}
effect.Reinit();
effect.Play();
}
}
private static void StopAttachedEffects(GameObject attachedObject)
{
if (attachedObject == null)
{
return;
}
var effects = attachedObject.GetComponentsInChildren<VisualEffect>(true);
for (var index = 0; index < effects.Length; index++)
{
var effect = effects[index];
if (effect == null)
{
continue;
}
if (effect.TryGetComponent<JetpackFlameVfxSettings>(out var settings))
{
settings.Stop();
}
else
{
effect.Stop();
effect.enabled = false;
}
}
}
}
}