Danro-Jump/Assets/Tests/EditMode/Editor/ArcadeStringInputStateTests.cs
Danil Iarosh c1b72854f4 Implement prize QR and service UI polish
Подробные изменения:

- Добавлена система призовых уровней и выдачи призов с QR-контуром Telegram, шаблоном сообщения и генерацией QR без внешних библиотек.

- Доработаны сервисные настройки: действия кнопок, модальные окна, ввод с джойстика/клавиатуры, статистика, настройки призов и маршрутизация QR.

- Переработаны gameplay HUD и overlay-панели на UI Toolkit со спрайтовыми плашками, DEV BUILD-статистикой, экраном продолжения и экраном результата приза.

- Исправлены сценарии смерти, GameOver, продолжения игры, начисления очков за высоту и перехода в главное меню.

- Перенесены UI-шаблоны из Resources в Assets/UI, подключена Addressables-загрузка шаблонов настроек и standalone-стили для MainMenuModals.

- Добавлены EditMode/PlayMode тесты для призов, QR, arcade input, UI-модалок, scene flow, HUD и gameplay-сессии.

- Обновлены сцены, настройки Addressables, service settings database, документация и дорожная карта.

Проверки:

- Targeted EditMode QR/UI/settings: 23/23 passed

- Targeted UI templates/EditMode: 17/17 passed

- MainMenuUxmlTests: 3/3 passed

- Full EditMode: 129/129 passed

- PlayMode: 6/6 passed

- Runtime Addressables template load check: loaded=5

- Unity Console после финального refresh: 0 errors
2026-06-12 16:43:28 +03:00

170 lines
6.3 KiB
C#

using DanroJump.UI.ArcadeInput;
using NUnit.Framework;
namespace DanroJump.Tests.EditMode
{
public sealed class ArcadeStringInputStateTests
{
[Test]
public void Constructor_KeepsOnlyAllowedCharactersAndAppliesMaxLength()
{
var profile = new ArcadeStringInputProfile(" ABC", 3);
var state = new ArcadeStringInputState(profile, "A!BC");
Assert.That(state.Value, Is.EqualTo("ABC"));
}
[Test]
public void Constructor_NormalizesEmptySymbolsDuplicatesAndInvalidLength()
{
var profile = new ArcadeStringInputProfile("1122", 0);
var state = new ArcadeStringInputState(profile, "2211");
Assert.That(profile.AllowedSymbols, Is.EqualTo("12"));
Assert.That(state.MaxLength, Is.EqualTo(1));
Assert.That(state.Value, Is.EqualTo("2"));
}
[Test]
public void MoveUpAndDown_CyclesCurrentCharacter()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 4), "");
state.MoveDown();
Assert.That(state.Value, Is.EqualTo("A"));
state.MoveUp();
Assert.That(state.Value, Is.EqualTo(""));
}
[Test]
public void SubmitOnCharacter_MovesCursorRightUntilActions()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "");
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(0));
state.Submit();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
state.Submit();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
}
[Test]
public void SubmitOnDeleteAction_ClearsSelectedSlotWithoutConfirming()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
state.MoveRight();
state.MoveDown();
var result = state.Submit();
Assert.That(result, Is.EqualTo(ArcadeStringInputSubmitResult.None));
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
Assert.That(state.Value, Is.EqualTo("1"));
}
[Test]
public void SubmitOnConfirmAndCancel_ReturnsTerminalResults()
{
var confirmState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
confirmState.MoveRight();
Assert.That(confirmState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Confirm));
var cancelState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
cancelState.MoveRight();
cancelState.MoveDown();
cancelState.MoveDown();
Assert.That(cancelState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Cancel));
}
[Test]
public void DeleteCurrentCharacter_DoesNotChangeOtherSlots()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "ABC");
state.MoveRight();
state.DeleteCurrentCharacter();
Assert.That(state.GetSlot(0), Is.EqualTo('A'));
Assert.That(state.GetSlot(1), Is.EqualTo(ArcadeStringInputState.BlankCharacter));
Assert.That(state.GetSlot(2), Is.EqualTo('C'));
Assert.That(state.Value, Is.EqualTo("A C"));
}
[Test]
public void Value_TrimsOnlyTrailingBlanks()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "A C");
Assert.That(state.Value, Is.EqualTo("A C"));
}
[Test]
public void MoveLeftFromActions_ReturnsToLastSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
state.MoveRight();
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
}
[Test]
public void MoveRight_CyclesAcrossSlotsActionsAndBackToFirstSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveRight();
Assert.That(state.SelectedSlot, Is.EqualTo(1));
state.MoveRight();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
state.MoveRight();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
state.MoveRight();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
state.MoveRight();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(0));
}
[Test]
public void MoveLeft_CyclesAcrossSlotsActionsAndBackToLastSlot()
{
var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
state.MoveLeft();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
state.MoveLeft();
Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
state.MoveLeft();
Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
Assert.That(state.SelectedSlot, Is.EqualTo(1));
}
}
}