Подробные изменения: - Добавлена система призовых уровней и выдачи призов с QR-контуром Telegram, шаблоном сообщения и генерацией QR без внешних библиотек. - Доработаны сервисные настройки: действия кнопок, модальные окна, ввод с джойстика/клавиатуры, статистика, настройки призов и маршрутизация QR. - Переработаны gameplay HUD и overlay-панели на UI Toolkit со спрайтовыми плашками, DEV BUILD-статистикой, экраном продолжения и экраном результата приза. - Исправлены сценарии смерти, GameOver, продолжения игры, начисления очков за высоту и перехода в главное меню. - Перенесены UI-шаблоны из Resources в Assets/UI, подключена Addressables-загрузка шаблонов настроек и standalone-стили для MainMenuModals. - Добавлены EditMode/PlayMode тесты для призов, QR, arcade input, UI-модалок, scene flow, HUD и gameplay-сессии. - Обновлены сцены, настройки Addressables, service settings database, документация и дорожная карта. Проверки: - Targeted EditMode QR/UI/settings: 23/23 passed - Targeted UI templates/EditMode: 17/17 passed - MainMenuUxmlTests: 3/3 passed - Full EditMode: 129/129 passed - PlayMode: 6/6 passed - Runtime Addressables template load check: loaded=5 - Unity Console после финального refresh: 0 errors
170 lines
6.3 KiB
C#
170 lines
6.3 KiB
C#
using DanroJump.UI.ArcadeInput;
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using NUnit.Framework;
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namespace DanroJump.Tests.EditMode
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{
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public sealed class ArcadeStringInputStateTests
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{
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[Test]
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public void Constructor_KeepsOnlyAllowedCharactersAndAppliesMaxLength()
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{
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var profile = new ArcadeStringInputProfile(" ABC", 3);
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var state = new ArcadeStringInputState(profile, "A!BC");
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Assert.That(state.Value, Is.EqualTo("ABC"));
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}
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[Test]
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public void Constructor_NormalizesEmptySymbolsDuplicatesAndInvalidLength()
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{
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var profile = new ArcadeStringInputProfile("1122", 0);
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var state = new ArcadeStringInputState(profile, "2211");
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Assert.That(profile.AllowedSymbols, Is.EqualTo("12"));
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Assert.That(state.MaxLength, Is.EqualTo(1));
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Assert.That(state.Value, Is.EqualTo("2"));
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}
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[Test]
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public void MoveUpAndDown_CyclesCurrentCharacter()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 4), "");
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state.MoveDown();
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Assert.That(state.Value, Is.EqualTo("A"));
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state.MoveUp();
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Assert.That(state.Value, Is.EqualTo(""));
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}
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[Test]
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public void SubmitOnCharacter_MovesCursorRightUntilActions()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "");
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(0));
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state.Submit();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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state.Submit();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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}
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[Test]
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public void SubmitOnDeleteAction_ClearsSelectedSlotWithoutConfirming()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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state.MoveRight();
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state.MoveDown();
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var result = state.Submit();
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Assert.That(result, Is.EqualTo(ArcadeStringInputSubmitResult.None));
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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Assert.That(state.Value, Is.EqualTo("1"));
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}
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[Test]
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public void SubmitOnConfirmAndCancel_ReturnsTerminalResults()
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{
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var confirmState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
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confirmState.MoveRight();
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Assert.That(confirmState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Confirm));
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var cancelState = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 1), "1");
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cancelState.MoveRight();
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cancelState.MoveDown();
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cancelState.MoveDown();
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Assert.That(cancelState.Submit(), Is.EqualTo(ArcadeStringInputSubmitResult.Cancel));
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}
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[Test]
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public void DeleteCurrentCharacter_DoesNotChangeOtherSlots()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "ABC");
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state.MoveRight();
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state.DeleteCurrentCharacter();
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Assert.That(state.GetSlot(0), Is.EqualTo('A'));
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Assert.That(state.GetSlot(1), Is.EqualTo(ArcadeStringInputState.BlankCharacter));
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Assert.That(state.GetSlot(2), Is.EqualTo('C'));
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Assert.That(state.Value, Is.EqualTo("A C"));
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}
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[Test]
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public void Value_TrimsOnlyTrailingBlanks()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" ABC", 3), "A C");
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Assert.That(state.Value, Is.EqualTo("A C"));
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}
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[Test]
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public void MoveLeftFromActions_ReturnsToLastSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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state.MoveRight();
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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}
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[Test]
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public void MoveRight_CyclesAcrossSlotsActionsAndBackToFirstSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveRight();
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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state.MoveRight();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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state.MoveRight();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
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state.MoveRight();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
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state.MoveRight();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(0));
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}
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[Test]
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public void MoveLeft_CyclesAcrossSlotsActionsAndBackToLastSlot()
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{
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var state = new ArcadeStringInputState(new ArcadeStringInputProfile(" 12", 2), "12");
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Action));
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Cancel));
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state.MoveLeft();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Delete));
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state.MoveLeft();
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Assert.That(state.SelectedAction, Is.EqualTo(ArcadeStringInputAction.Confirm));
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state.MoveLeft();
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Assert.That(state.SelectionKind, Is.EqualTo(ArcadeStringInputSelectionKind.Character));
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Assert.That(state.SelectedSlot, Is.EqualTo(1));
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}
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}
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}
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