Подробные изменения: - Добавлены сцены Bootstrap, MainMenu и Game с текущей вертикальной 9:16 структурой проекта. - Добавлены runtime-скрипты gameplay-архитектуры: DI через Extenject, спавнер платформ, прогрессия этапов, one-way платформы, игрок, камера и оборудование JumpPad. - Добавлены ScriptableObject-этапы сложности, weighted-настройки платформ, оборудования, противников и collectibles. - Добавлены UI Toolkit ресурсы главного меню, preview-материалы, шрифты, спрайты, анимации и игровые prefab-ассеты. - Перенесена и оформлена новая COM-система для работы с аппаратными портами и StreamingAssets. - Обновлены проектные гайды, AGENTS.md, правила Git/Git LFS, .gitignore, Unity Packages и ProjectSettings. - Удалён локальный skill start-required-mcp-servers из репозитория.
125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
using System;
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using System.Reflection;
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using System.Text;
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namespace DanroJump.Hardware.Com
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{
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public sealed class ReflectionSerialComTransportFactory : IComTransportFactory
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{
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public IComTransport Create(SerialSettings settings)
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{
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return ReflectionSerialComTransport.Create(settings);
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}
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}
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internal sealed class ReflectionSerialComTransport : IComTransport
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{
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private static readonly Type SerialPortType = Type.GetType("System.IO.Ports.SerialPort, System");
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private static readonly Type ParityType = Type.GetType("System.IO.Ports.Parity, System");
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private static readonly Type StopBitsType = Type.GetType("System.IO.Ports.StopBits, System");
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private readonly object instance;
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private ReflectionSerialComTransport(object instance)
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{
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this.instance = instance;
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}
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public bool IsOpen => (bool)GetProperty("IsOpen");
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public static ReflectionSerialComTransport Create(SerialSettings settings)
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{
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if (SerialPortType == null)
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{
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throw new InvalidOperationException("System.IO.Ports.SerialPort is not available.");
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}
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object serialPort = Activator.CreateInstance(SerialPortType, settings.PortName, settings.BaudRate);
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var transport = new ReflectionSerialComTransport(serialPort);
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transport.SetProperty("DataBits", settings.DataBits);
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transport.SetProperty("Parity", ParseEnum(ParityType, settings.Parity.ToString()));
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transport.SetProperty("StopBits", ParseEnum(StopBitsType, settings.StopBits.ToString()));
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transport.SetProperty("ReadTimeout", settings.ReadTimeoutMs);
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transport.SetProperty("WriteTimeout", settings.WriteTimeoutMs);
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transport.SetProperty("NewLine", "\n");
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transport.SetProperty("Encoding", Encoding.UTF8);
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transport.SetProperty("DtrEnable", true);
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transport.SetProperty("RtsEnable", true);
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return transport;
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}
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public void Open()
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{
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Invoke("Open");
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}
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public void Close()
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{
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Invoke("Close");
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}
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public void DiscardInBuffer()
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{
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Invoke("DiscardInBuffer");
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}
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public void DiscardOutBuffer()
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{
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Invoke("DiscardOutBuffer");
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}
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public string ReadLine()
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{
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return (string)Invoke("ReadLine");
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}
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public void WriteLine(string value)
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{
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Invoke("WriteLine", value);
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}
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public void Dispose()
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{
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if (instance is IDisposable disposable)
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{
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disposable.Dispose();
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}
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}
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private object GetProperty(string propertyName)
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{
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return SerialPortType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance)
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?.GetValue(instance);
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}
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private void SetProperty(string propertyName, object value)
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{
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SerialPortType.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance)
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?.SetValue(instance, value);
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}
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private object Invoke(string methodName, params object[] args)
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{
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try
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{
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return SerialPortType.GetMethod(methodName, BindingFlags.Public | BindingFlags.Instance)
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?.Invoke(instance, args);
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}
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catch (TargetInvocationException exception) when (exception.InnerException != null)
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{
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throw exception.InnerException;
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}
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}
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private static object ParseEnum(Type enumType, string value)
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{
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if (enumType == null)
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{
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throw new InvalidOperationException("System.IO.Ports enum metadata is not available.");
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}
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return Enum.Parse(enumType, value);
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}
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}
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}
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