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{
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|
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"description" : "Additional Helper Scripts that intercept Output Events and interact with Game Objects",
|
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{
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"name": "VFXGraph.OutputEventHandlers.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"Unity.VisualEffectGraph.Runtime",
|
||||
"Unity.RenderPipelines.HighDefinition.Runtime",
|
||||
"Cinemachine",
|
||||
"Unity.Cinemachine",
|
||||
"VFXGraph.OutputEventHandlers"
|
||||
],
|
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"includePlatforms": [
|
||||
"Editor"
|
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],
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{
|
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"name": "com.unity.render-pipelines.high-definition",
|
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"expression": "10.0.0-preview.1",
|
||||
"define": "VFX_OUTPUTEVENT_HDRP_10_0_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "2.6.0",
|
||||
"define": "VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "3.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_CINEMACHINE_3_0_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.physics",
|
||||
"expression": "1.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_PHYSICS"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.audio",
|
||||
"expression": "1.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_AUDIO"
|
||||
}
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],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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@ -0,0 +1,34 @@
|
||||
#if VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
[CustomEditor(typeof(VFXOutputEventCinemachineCameraShake))]
|
||||
class VFXOutputEventCinemachineCameraShakeEditor : VFXOutputEventHandlerEditor
|
||||
{
|
||||
SerializedProperty m_CinemachineImpulseSource;
|
||||
SerializedProperty m_AttributeSpace;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
m_CinemachineImpulseSource = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.cinemachineImpulseSource));
|
||||
m_AttributeSpace = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.attributeSpace));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawOutputEventProperties();
|
||||
|
||||
EditorGUILayout.PropertyField(m_CinemachineImpulseSource);
|
||||
EditorGUILayout.PropertyField(m_AttributeSpace);
|
||||
HelpBox("Attribute Usage", "- position : position of the camera impulse\n- velocity : impulse velocity");
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d92d9eb611fd5484b93462b3df81c3d5
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,67 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
public abstract class VFXOutputEventHandlerEditor : Editor
|
||||
{
|
||||
protected SerializedProperty m_ExecuteInEditor;
|
||||
protected SerializedProperty m_OutputEvent;
|
||||
protected VFXOutputEventAbstractHandler m_TargetHandler;
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
m_TargetHandler = serializedObject.targetObject as VFXOutputEventAbstractHandler;
|
||||
m_OutputEvent = serializedObject.FindProperty(nameof(VFXOutputEventAbstractHandler.outputEvent));
|
||||
m_ExecuteInEditor = serializedObject.FindProperty(nameof(VFXOutputEventAbstractHandler.executeInEditor));
|
||||
}
|
||||
|
||||
protected void DrawOutputEventProperties()
|
||||
{
|
||||
if (m_TargetHandler.canExecuteInEditor)
|
||||
EditorGUILayout.PropertyField(m_ExecuteInEditor);
|
||||
else
|
||||
EditorGUILayout.HelpBox($"This VFX Output Event Handler cannot be previewed in edit mode. If you want to preview its behavior, please enter play mode.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.PropertyField(m_OutputEvent);
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
DrawOutputEventProperties();
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public void HelpBox(string title, string body)
|
||||
{
|
||||
using (new GUILayout.VerticalScope(Styles.helpBox))
|
||||
{
|
||||
GUILayout.Label(title, Styles.helpBoxTitle);
|
||||
GUILayout.Label(body, Styles.helpBoxBody);
|
||||
}
|
||||
}
|
||||
|
||||
static class Styles
|
||||
{
|
||||
public static GUIStyle helpBox;
|
||||
public static GUIStyle helpBoxTitle;
|
||||
public static GUIStyle helpBoxBody;
|
||||
|
||||
static Styles()
|
||||
{
|
||||
helpBox = new GUIStyle(EditorStyles.helpBox);
|
||||
helpBox.margin = new RectOffset(0, 0, 12, 0);
|
||||
helpBoxTitle = new GUIStyle(EditorStyles.boldLabel);
|
||||
helpBoxTitle.margin = new RectOffset(0, 0, 0, 4);
|
||||
|
||||
helpBoxBody = new GUIStyle(EditorStyles.label);
|
||||
helpBoxBody.wordWrap = true;
|
||||
helpBoxBody.padding = new RectOffset(8, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc992e0f063f6b64db9ee90397e214a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,39 @@
|
||||
#if VFX_OUTPUTEVENT_AUDIO
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
[CustomEditor(typeof(VFXOutputEventPlayAudio))]
|
||||
class VFXOutputEventPlayAudioEditor : VFXOutputEventHandlerEditor
|
||||
{
|
||||
SerializedProperty m_AudioSource;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
m_AudioSource = serializedObject.FindProperty(nameof(VFXOutputEventPlayAudio.audioSource));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawOutputEventProperties();
|
||||
|
||||
EditorGUILayout.PropertyField(m_AudioSource);
|
||||
HelpBox("Attribute Usage", "VFX Attributes are not used for this Output Event Handler");
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
var newAudioSource = m_AudioSource.objectReferenceValue;
|
||||
if (newAudioSource != null
|
||||
&& PrefabUtility.GetPrefabAssetType(newAudioSource) != PrefabAssetType.NotAPrefab
|
||||
&& PrefabUtility.GetPrefabInstanceStatus(newAudioSource) != PrefabInstanceStatus.Connected)
|
||||
m_AudioSource.objectReferenceValue = null;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11da6502fef30584bab2c4c8367dcc54
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,87 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
[CustomEditor(typeof(VFXOutputEventPrefabSpawn))]
|
||||
class VFXOutputEventPrefabSpawnEditor : VFXOutputEventHandlerEditor
|
||||
{
|
||||
VFXOutputEventPrefabSpawn m_PrefabSpawnHandler;
|
||||
|
||||
SerializedProperty m_InstanceCount;
|
||||
SerializedProperty m_PrefabToSpawn;
|
||||
SerializedProperty m_ParentInstances;
|
||||
SerializedProperty m_UsePosition;
|
||||
SerializedProperty m_UseAngle;
|
||||
SerializedProperty m_UseScale;
|
||||
SerializedProperty m_UseLifetime;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
m_PrefabSpawnHandler = serializedObject.targetObject as VFXOutputEventPrefabSpawn;
|
||||
|
||||
m_InstanceCount = serializedObject.FindProperty("m_InstanceCount");
|
||||
m_PrefabToSpawn = serializedObject.FindProperty("m_PrefabToSpawn");
|
||||
m_ParentInstances = serializedObject.FindProperty("m_ParentInstances");
|
||||
m_UsePosition = serializedObject.FindProperty(nameof(VFXOutputEventPrefabSpawn.usePosition));
|
||||
m_UseAngle = serializedObject.FindProperty(nameof(VFXOutputEventPrefabSpawn.useAngle));
|
||||
m_UseScale = serializedObject.FindProperty(nameof(VFXOutputEventPrefabSpawn.useScale));
|
||||
m_UseLifetime = serializedObject.FindProperty(nameof(VFXOutputEventPrefabSpawn.useLifetime));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawOutputEventProperties();
|
||||
|
||||
if (m_ExecuteInEditor.boolValue)
|
||||
EditorGUILayout.HelpBox($"While previewing Prefab Spawn in editor, some Attribute Handlers attached to prefabs cannot not be executed unless you are running in Play Mode.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.LabelField("Prefab Instances", EditorStyles.boldLabel);
|
||||
|
||||
using (new EditorGUI.IndentLevelScope(1))
|
||||
{
|
||||
EditorGUILayout.PropertyField(m_PrefabToSpawn);
|
||||
EditorGUILayout.PropertyField(m_InstanceCount);
|
||||
EditorGUILayout.PropertyField(m_ParentInstances);
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField("Event Attribute Usage", EditorStyles.boldLabel);
|
||||
|
||||
using (new EditorGUI.IndentLevelScope(1))
|
||||
{
|
||||
EditorGUILayout.PropertyField(m_UsePosition);
|
||||
EditorGUILayout.PropertyField(m_UseAngle);
|
||||
EditorGUILayout.PropertyField(m_UseScale);
|
||||
EditorGUILayout.PropertyField(m_UseLifetime);
|
||||
}
|
||||
|
||||
HelpBox("Help", @"Spawns prefab from a managed pool of prefabs of given instance count. Event attributes can be caught in prefabs by using VFXOutputEventPrefabAttributeHandler scripts in the prefab.
|
||||
|
||||
Attribute Usage:
|
||||
- position : spawns prefab at given position
|
||||
- angle : spawns prefab at given angle
|
||||
- scale : spawns prefab at given scale
|
||||
- lifetime : destroys prefab after given lifetime
|
||||
");
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
//m_PrefabToSpawn can't be a children of m_PrefabSpawnHandler.
|
||||
//Avoid infinite hierarchy recursion.
|
||||
if (m_PrefabToSpawn.objectReferenceValue != null)
|
||||
{
|
||||
var prefab = m_PrefabToSpawn.objectReferenceValue as GameObject;
|
||||
var self = m_PrefabSpawnHandler.gameObject;
|
||||
|
||||
if (prefab.transform.IsChildOf(self.transform))
|
||||
m_PrefabToSpawn.objectReferenceValue = null;
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 657cba6230a9e2f4b853aab3ac75c02a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,61 @@
|
||||
#if VFX_OUTPUTEVENT_PHYSICS
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
[CustomEditor(typeof(VFXOutputEventRigidBody))]
|
||||
class VFXOutputEventRigidBodyEditor : VFXOutputEventHandlerEditor
|
||||
{
|
||||
SerializedProperty m_RigidBody;
|
||||
SerializedProperty m_AttributeSpace;
|
||||
SerializedProperty m_EventType;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
m_RigidBody = serializedObject.FindProperty(nameof(VFXOutputEventRigidBody.rigidBody));
|
||||
m_AttributeSpace = serializedObject.FindProperty(nameof(VFXOutputEventRigidBody.attributeSpace));
|
||||
m_EventType = serializedObject.FindProperty(nameof(VFXOutputEventRigidBody.eventType));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
DrawOutputEventProperties();
|
||||
|
||||
EditorGUILayout.PropertyField(m_RigidBody);
|
||||
EditorGUILayout.PropertyField(m_AttributeSpace);
|
||||
EditorGUILayout.PropertyField(m_EventType);
|
||||
|
||||
var helpText = string.Empty;
|
||||
switch ((VFXOutputEventRigidBody.RigidBodyEventType)(m_EventType.intValue))
|
||||
{
|
||||
default:
|
||||
case VFXOutputEventRigidBody.RigidBodyEventType.Impulse:
|
||||
helpText = " - velocity : impulse force";
|
||||
break;
|
||||
case VFXOutputEventRigidBody.RigidBodyEventType.Explosion:
|
||||
helpText = " - velocity : magnitude as force\n - position : explosion center\n - size : explosion radius";
|
||||
break;
|
||||
case VFXOutputEventRigidBody.RigidBodyEventType.VelocityChange:
|
||||
helpText = " - velocity : new velocity for the RigidBody";
|
||||
break;
|
||||
}
|
||||
HelpBox("Attribute Usage", helpText);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
var newRigidBody = m_RigidBody.objectReferenceValue;
|
||||
if (newRigidBody != null
|
||||
&& PrefabUtility.GetPrefabAssetType(newRigidBody) != PrefabAssetType.NotAPrefab
|
||||
&& PrefabUtility.GetPrefabInstanceStatus(newRigidBody) != PrefabInstanceStatus.Connected)
|
||||
m_RigidBody.objectReferenceValue = null;
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ceab0c0e3d45f334e9bb40b83ed46f7b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,28 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX.Utility;
|
||||
namespace UnityEditor.VFX.Utility
|
||||
{
|
||||
[CustomEditor(typeof(VFXOutputEventUnityEvent))]
|
||||
class VFXOutputEventUnityEventEditor : VFXOutputEventHandlerEditor
|
||||
{
|
||||
SerializedProperty m_OnEvent;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
m_OnEvent = serializedObject.FindProperty(nameof(VFXOutputEventUnityEvent.onEvent));
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
DrawOutputEventProperties();
|
||||
EditorGUILayout.PropertyField(m_OnEvent);
|
||||
HelpBox("Attribute Usage", "VFX Attributes are not used for this Output Event Handler");
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb6b270a761a9404bb533988b48beff6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2967ce3dd2829648befbb489e688bf3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,4 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("VFXGraph.OutputEventHandlers.Editor")]
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53409c93bd6184446b051539b0b06f96
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,45 @@
|
||||
{
|
||||
"name": "VFXGraph.OutputEventHandlers",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"Unity.VisualEffectGraph.Runtime",
|
||||
"Unity.RenderPipelines.HighDefinition.Runtime",
|
||||
"Cinemachine",
|
||||
"Unity.Cinemachine"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.render-pipelines.high-definition",
|
||||
"expression": "10.0.0-preview.1",
|
||||
"define": "VFX_OUTPUTEVENT_HDRP_10_0_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "2.6.0",
|
||||
"define": "VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "3.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_CINEMACHINE_3_0_0_OR_NEWER"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.physics",
|
||||
"expression": "1.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_PHYSICS"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.audio",
|
||||
"expression": "1.0.0",
|
||||
"define": "VFX_OUTPUTEVENT_AUDIO"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4a4c15a54a852547bed6b95a433bdbd
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,49 @@
|
||||
#if VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER
|
||||
|
||||
#if VFX_OUTPUTEVENT_CINEMACHINE_3_0_0_OR_NEWER
|
||||
using Unity.Cinemachine;
|
||||
#else
|
||||
using Cinemachine;
|
||||
#endif
|
||||
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[ExecuteAlways]
|
||||
[RequireComponent(typeof(VisualEffect))]
|
||||
class VFXOutputEventCinemachineCameraShake : VFXOutputEventAbstractHandler
|
||||
{
|
||||
public override bool canExecuteInEditor => true;
|
||||
|
||||
public enum Space
|
||||
{
|
||||
Local,
|
||||
World
|
||||
}
|
||||
|
||||
static readonly int k_Position = Shader.PropertyToID("position");
|
||||
static readonly int k_Velocity = Shader.PropertyToID("velocity");
|
||||
|
||||
[Tooltip("The Cinemachine Impulse Source to use in order to send impulses.")]
|
||||
public CinemachineImpulseSource cinemachineImpulseSource;
|
||||
[Tooltip("The space in which the position and velocity attributes values are defined (local to the VFX, or world).")]
|
||||
public Space attributeSpace;
|
||||
|
||||
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
|
||||
{
|
||||
if (cinemachineImpulseSource != null)
|
||||
{
|
||||
Vector3 pos = eventAttribute.GetVector3(k_Position);
|
||||
Vector3 vel = eventAttribute.GetVector3(k_Velocity);
|
||||
|
||||
if (attributeSpace == Space.Local)
|
||||
{
|
||||
pos = transform.localToWorldMatrix.MultiplyPoint(pos);
|
||||
vel = transform.localToWorldMatrix.MultiplyVector(vel);
|
||||
}
|
||||
|
||||
cinemachineImpulseSource.GenerateImpulseAt(pos, vel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca31281426ccde74c933967743c6115f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,21 @@
|
||||
#if VFX_OUTPUTEVENT_AUDIO
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[ExecuteAlways]
|
||||
[RequireComponent(typeof(VisualEffect))]
|
||||
class VFXOutputEventPlayAudio : VFXOutputEventAbstractHandler
|
||||
{
|
||||
public override bool canExecuteInEditor => true;
|
||||
|
||||
public AudioSource audioSource;
|
||||
|
||||
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
|
||||
{
|
||||
if (audioSource != null)
|
||||
audioSource.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be40d2f3409385a48a27caa844ebf5d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,7 @@
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
public abstract class VFXOutputEventPrefabAttributeAbstractHandler : MonoBehaviour
|
||||
{
|
||||
public abstract void OnVFXEventAttribute(VFXEventAttribute eventAttribute, VisualEffect visualEffect);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df66b87c7a3d25d4abb5372591b38880
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#if VFX_OUTPUTEVENT_HDRP_10_0_0_OR_NEWER
|
||||
using UnityEngine.Rendering.HighDefinition;
|
||||
#endif
|
||||
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[RequireComponent(typeof(Light))]
|
||||
#if VFX_OUTPUTEVENT_HDRP_10_0_0_OR_NEWER
|
||||
[RequireComponent(typeof(HDAdditionalLightData))]
|
||||
#endif
|
||||
class VFXOutputEventPrefabAttributeLightHandler : VFXOutputEventPrefabAttributeAbstractHandler
|
||||
{
|
||||
public float brightnessScale = 1.0f;
|
||||
static readonly int k_Color = Shader.PropertyToID("color");
|
||||
|
||||
public override void OnVFXEventAttribute(VFXEventAttribute eventAttribute, VisualEffect visualEffect)
|
||||
{
|
||||
var color = eventAttribute.GetVector3(k_Color);
|
||||
var intensity = color.magnitude;
|
||||
var c = new Color(color.x, color.y, color.z) / intensity;
|
||||
intensity *= brightnessScale;
|
||||
|
||||
#if VFX_OUTPUTEVENT_HDRP_10_0_0_OR_NEWER
|
||||
var hdlight = GetComponent<HDAdditionalLightData>();
|
||||
hdlight.SetColor(c);
|
||||
hdlight.SetIntensity(intensity);
|
||||
#else
|
||||
var light = GetComponent<Light>();
|
||||
light.color = c;
|
||||
light.intensity = intensity;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2a8ef6bdddadad4297682d582393bc8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,31 @@
|
||||
#if VFX_OUTPUTEVENT_PHYSICS
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
class VFXOutputEventPrefabAttributeRigidBodyVelocityHandler : VFXOutputEventPrefabAttributeAbstractHandler
|
||||
{
|
||||
Rigidbody m_RigidBody;
|
||||
|
||||
public enum Space
|
||||
{
|
||||
Local,
|
||||
World
|
||||
}
|
||||
public Space attributeSpace;
|
||||
|
||||
static readonly int k_Velocity = Shader.PropertyToID("velocity");
|
||||
public override void OnVFXEventAttribute(VFXEventAttribute eventAttribute, VisualEffect visualEffect)
|
||||
{
|
||||
var velocity = eventAttribute.GetVector3(k_Velocity);
|
||||
if (attributeSpace == Space.Local)
|
||||
velocity = visualEffect.transform.localToWorldMatrix.MultiplyVector(velocity);
|
||||
|
||||
if (TryGetComponent<Rigidbody>(out m_RigidBody))
|
||||
{
|
||||
m_RigidBody.WakeUp();
|
||||
m_RigidBody.linearVelocity = velocity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8194901b02235be429f6dd1e196d1574
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,211 @@
|
||||
using System;
|
||||
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[ExecuteAlways]
|
||||
[RequireComponent(typeof(VisualEffect))]
|
||||
class VFXOutputEventPrefabSpawn : VFXOutputEventAbstractHandler
|
||||
{
|
||||
public override bool canExecuteInEditor => true;
|
||||
public uint instanceCount => m_InstanceCount;
|
||||
public GameObject prefabToSpawn => m_PrefabToSpawn;
|
||||
public bool parentInstances => m_ParentInstances;
|
||||
|
||||
#pragma warning disable 414, 649
|
||||
[SerializeField, Tooltip("The maximum number of prefabs that can be active at a time")]
|
||||
uint m_InstanceCount = 5;
|
||||
[SerializeField, Tooltip("The prefab to enable upon event received. Prefabs are created as hidden and stored in a pool, upon enabling this behavior. Upon receiving an event a prefab from the pool is enabled and will be disabled when reaching its lifetime.")]
|
||||
GameObject m_PrefabToSpawn;
|
||||
[SerializeField, Tooltip("Whether to attach prefab instances to current game object. Use this setting to treat position and angle attributes as local space.")]
|
||||
bool m_ParentInstances;
|
||||
#pragma warning restore 414, 649
|
||||
|
||||
#if UNITY_EDITOR
|
||||
bool m_Dirty = true;
|
||||
#endif
|
||||
|
||||
[Tooltip("Whether to use the position attribute to set prefab position on spawn")]
|
||||
public bool usePosition = true;
|
||||
[Tooltip("Whether to use the angle attribute to set prefab rotation on spawn")]
|
||||
public bool useAngle = true;
|
||||
[Tooltip("Whether to use the scale attribute to set prefab localScale on spawn")]
|
||||
public bool useScale = true;
|
||||
[Tooltip("Whether to use the lifetime attribute to determine how long the prefab will be enabled")]
|
||||
public bool useLifetime = true;
|
||||
|
||||
static readonly GameObject[] k_EmptyGameObjects = new GameObject[0];
|
||||
static readonly float[] k_EmptyTimeToLive = new float[0];
|
||||
GameObject[] m_Instances = k_EmptyGameObjects;
|
||||
float[] m_TimesToLive = k_EmptyTimeToLive;
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
foreach (var instance in m_Instances)
|
||||
instance.SetActive(false);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
DisposeInstances();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnValidate()
|
||||
{
|
||||
m_Dirty = true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void DisposeInstances()
|
||||
{
|
||||
foreach (var instance in m_Instances)
|
||||
{
|
||||
if (instance)
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
Destroy(instance);
|
||||
else
|
||||
DestroyImmediate(instance);
|
||||
}
|
||||
}
|
||||
m_Instances = k_EmptyGameObjects;
|
||||
m_TimesToLive = k_EmptyTimeToLive;
|
||||
}
|
||||
|
||||
static readonly int k_PositionID = Shader.PropertyToID("position");
|
||||
static readonly int k_AngleID = Shader.PropertyToID("angle");
|
||||
static readonly int k_ScaleID = Shader.PropertyToID("scale");
|
||||
static readonly int k_LifetimeID = Shader.PropertyToID("lifetime");
|
||||
|
||||
void UpdateHideFlag(GameObject instance)
|
||||
{
|
||||
instance.hideFlags = HideFlags.HideAndDontSave;
|
||||
//We are using HideInHierarchy to prevent unexpected deletion in edit mode.
|
||||
//instance.hideFlags = HideFlags.DontSave | HideFlags.NotEditable;
|
||||
}
|
||||
|
||||
void CheckAndRebuildInstances()
|
||||
{
|
||||
bool rebuild = m_Instances.Length != m_InstanceCount;
|
||||
#if UNITY_EDITOR
|
||||
if (m_Dirty)
|
||||
{
|
||||
rebuild = true;
|
||||
m_Dirty = false;
|
||||
}
|
||||
#endif
|
||||
if (rebuild)
|
||||
{
|
||||
DisposeInstances();
|
||||
if (m_PrefabToSpawn != null && m_InstanceCount != 0)
|
||||
{
|
||||
m_Instances = new GameObject[m_InstanceCount];
|
||||
m_TimesToLive = new float[m_InstanceCount];
|
||||
#if UNITY_EDITOR
|
||||
var prefabAssetType = UnityEditor.PrefabUtility.GetPrefabAssetType(m_PrefabToSpawn);
|
||||
#endif
|
||||
for (int i = 0; i < m_Instances.Length; i++)
|
||||
{
|
||||
GameObject newInstance = null;
|
||||
#if UNITY_EDITOR
|
||||
if (prefabAssetType != UnityEditor.PrefabAssetType.NotAPrefab)
|
||||
newInstance = UnityEditor.PrefabUtility.InstantiatePrefab(m_PrefabToSpawn) as GameObject;
|
||||
|
||||
if (newInstance == null)
|
||||
newInstance = Instantiate(m_PrefabToSpawn);
|
||||
#else
|
||||
newInstance = Instantiate(m_PrefabToSpawn);
|
||||
#endif
|
||||
newInstance.name = $"{name} - #{i} - {m_PrefabToSpawn.name}";
|
||||
newInstance.SetActive(false);
|
||||
newInstance.transform.parent = m_ParentInstances ? transform : null;
|
||||
UpdateHideFlag(newInstance);
|
||||
|
||||
m_Instances[i] = newInstance;
|
||||
m_TimesToLive[i] = float.NegativeInfinity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
|
||||
{
|
||||
CheckAndRebuildInstances();
|
||||
|
||||
int freeIdx = -1;
|
||||
for (int i = 0; i < m_Instances.Length; i++)
|
||||
{
|
||||
if (!m_Instances[i].activeSelf)
|
||||
{
|
||||
freeIdx = i;
|
||||
break;
|
||||
}
|
||||
}
|
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|
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|
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|
||||
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|
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|
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|
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{
|
||||
if (m_ParentInstances)
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
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|
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|
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|
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|
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|
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|
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foreach (var handler in handlers)
|
||||
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|
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|
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void Update()
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|
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|
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|
||||
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|
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|
||||
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
namespace UnityEngine.VFX.Utility
|
||||
{
|
||||
[ExecuteAlways]
|
||||
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|
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class VFXOutputEventRigidBody : VFXOutputEventAbstractHandler
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{
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|
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{
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Local,
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World
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|
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static readonly int k_Size = Shader.PropertyToID("size");
|
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static readonly int k_Velocity = Shader.PropertyToID("velocity");
|
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|
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[Tooltip("The Rigid body to apply a force on.")]
|
||||
public Rigidbody rigidBody;
|
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[Tooltip("The Space VFX Attributes values are expressed.")]
|
||||
public Space attributeSpace;
|
||||
|
||||
public enum RigidBodyEventType
|
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{
|
||||
Impulse,
|
||||
Explosion,
|
||||
VelocityChange
|
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}
|
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|
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[Tooltip("Type of Instantaneous Force to apply on the RigidBody upon event:\n - Impulse using the Velocity attribute \n - Explosion at given Position attribute, using the Size for radius and the magnitude of Velocity Attribute for intensity\n - Velocity Change using Velocity Attribute")]
|
||||
public RigidBodyEventType eventType;
|
||||
|
||||
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
|
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{
|
||||
if (rigidBody == null)
|
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return;
|
||||
|
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var position = eventAttribute.GetVector3(k_Position);
|
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|
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if (attributeSpace == Space.Local)
|
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|
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|
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|
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|
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|
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|
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switch (eventType)
|
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{
|
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case RigidBodyEventType.Impulse:
|
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rigidBody.AddForce(velocity, ForceMode.Impulse);
|
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break;
|
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case RigidBodyEventType.Explosion:
|
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rigidBody.AddExplosionForce(velocity.magnitude, position, size);
|
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break;
|
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case RigidBodyEventType.VelocityChange:
|
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rigidBody.AddForce(velocity, ForceMode.VelocityChange);
|
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break;
|
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default:
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break;
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using UnityEngine.Events;
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namespace UnityEngine.VFX.Utility
|
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{
|
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[ExecuteAlways]
|
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[RequireComponent(typeof(VisualEffect))]
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class VFXOutputEventUnityEvent : VFXOutputEventAbstractHandler
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{
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public UnityEvent onEvent;
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