From 384a8fad82ca4ca4add64488663e50d33c9d4750 Mon Sep 17 00:00:00 2001 From: Danil Iarosh Date: Wed, 24 Dec 2025 09:05:39 +0300 Subject: [PATCH] added TeleportPlayerAction class, updated UnfreezePlayerAction and SequenceActionDrawer to include teleport functionality --- {workflows => .gitea/workflows}/demo.yaml | 0 .../Fonts & Materials/Roboto-Bold SDF.asset | 203 +- Assets/Scenes/99-99.unity | 255840 +++++++++- .../Sequence/TeleportPlayerAction.cs | 30 + .../Sequence/TeleportPlayerAction.cs.meta | 3 + .../Sequence/UnfreezePlayerAction.cs | 2 + Assets/Scripts/Editor/SequenceActionDrawer.cs | 1 + Assets/_Recovery.meta | 8 - Assets/_Recovery/0.unity | 358426 --------------- Assets/_Recovery/0.unity.meta | 7 - 10 files changed, 253956 insertions(+), 360564 deletions(-) rename {workflows => .gitea/workflows}/demo.yaml (100%) create mode 100644 Assets/Scripts/Behaviour/Sequence/TeleportPlayerAction.cs create mode 100644 Assets/Scripts/Behaviour/Sequence/TeleportPlayerAction.cs.meta delete mode 100644 Assets/_Recovery.meta delete mode 100644 Assets/_Recovery/0.unity delete mode 100644 Assets/_Recovery/0.unity.meta diff --git a/workflows/demo.yaml b/.gitea/workflows/demo.yaml similarity index 100% rename from workflows/demo.yaml rename to .gitea/workflows/demo.yaml diff --git a/Assets/External/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset b/Assets/External/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset index a1f7f05..8b1a823 100644 --- a/Assets/External/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset +++ b/Assets/External/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset @@ -170,8 +170,141 @@ MonoBehaviour: m_SourceFontFilePath: m_AtlasPopulationMode: 1 InternalDynamicOS: 0 - m_GlyphTable: [] - m_CharacterTable: [] + m_GlyphTable: + - m_Index: 399 + m_Metrics: + m_Width: 55.546875 + m_Height: 13.53125 + m_HorizontalBearingX: 5.84375 + 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1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 21 + m_Metrics: + m_Width: 27.859375 + m_Height: 64.078125 + m_HorizontalBearingX: 7.34375 + m_HorizontalBearingY: 64.078125 + m_HorizontalAdvance: 51.640625 + m_GlyphRect: + m_X: 10 + m_Y: 44 + m_Width: 29 + m_Height: 65 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 27 + m_Metrics: + m_Width: 45.171875 + m_Height: 63.984375 + m_HorizontalBearingX: 2.6875 + m_HorizontalBearingY: 63.984375 + m_HorizontalAdvance: 51.640625 + m_GlyphRect: + m_X: 58 + m_Y: 89 + m_Width: 46 + m_Height: 64 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 23 + m_Metrics: + m_Width: 44.421875 + m_Height: 65.734375 + m_HorizontalBearingX: 2.8125 + m_HorizontalBearingY: 64.859375 + m_HorizontalAdvance: 51.640625 + m_GlyphRect: + m_X: 221 + m_Y: 10 + m_Width: 46 + m_Height: 66 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + m_CharacterTable: + - m_ElementType: 1 + m_Unicode: 8230 + m_GlyphIndex: 399 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 95 + m_GlyphIndex: 67 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 89 + m_GlyphIndex: 61 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 61 + m_GlyphIndex: 33 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 49 + m_GlyphIndex: 21 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 55 + m_GlyphIndex: 27 + m_Scale: 1 + - m_ElementType: 1 + m_Unicode: 51 + m_GlyphIndex: 23 + m_Scale: 1 m_AtlasTextures: - {fileID: 28204114720316640} m_AtlasTextureIndex: 0 @@ -182,12 +315,64 @@ MonoBehaviour: m_AtlasHeight: 1024 m_AtlasPadding: 9 m_AtlasRenderMode: 4165 - m_UsedGlyphRects: [] - m_FreeGlyphRects: + m_UsedGlyphRects: - m_X: 0 m_Y: 0 + m_Width: 76 + m_Height: 34 + - m_X: 76 + m_Y: 0 + m_Width: 60 + m_Height: 29 + - m_X: 136 + m_Y: 0 + m_Width: 75 + m_Height: 83 + - m_X: 76 + m_Y: 29 + m_Width: 60 + m_Height: 50 + - m_X: 0 + m_Y: 34 + m_Width: 48 + m_Height: 84 + - m_X: 48 + m_Y: 79 + m_Width: 65 + m_Height: 83 + - m_X: 211 + m_Y: 0 + m_Width: 65 + 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RR.Game2D.Core.Managers; +using UnityEngine; + +namespace RR.Common.Behaviour +{ + public class TeleportPlayerAction : SequenceAction + { + [SerializeField] private bool useRelativePosition = false; + [SerializeField] private Vector3 position; + + public override IEnumerator Execute(Sequencer context, GameObject target) + { + GameObject playerObj = target; + + if (!playerObj || !playerObj.CompareTag("Player")) playerObj = GameManager.Instance.PlayerObj; + + if (useRelativePosition) + { + playerObj.transform.position += position; + } + else + { + playerObj.transform.position = position; + } + + yield return null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Behaviour/Sequence/TeleportPlayerAction.cs.meta b/Assets/Scripts/Behaviour/Sequence/TeleportPlayerAction.cs.meta new file mode 100644 index 0000000..de6e9bc --- /dev/null +++ b/Assets/Scripts/Behaviour/Sequence/TeleportPlayerAction.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 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