Update project version and dependencies, adjust VFX settings, and modify audio manager for game settings
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This commit is contained in:
Данил Ярош 2026-01-19 13:02:48 +03:00
parent 3bb2591a1d
commit 3bef5f02b4
7 changed files with 22 additions and 206 deletions

File diff suppressed because one or more lines are too long

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@ -10915,7 +10915,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!73398921 &2072045120
VFXRenderer:
serializedVersion: 1
@ -10924,7 +10924,7 @@ VFXRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2072045119}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1

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@ -5,6 +5,7 @@ using UnityEngine.Audio;
using Random = UnityEngine.Random;
using RR.Common.Audio;
using RR.Game2D.Core.Managers;
namespace RR.Common.Managers
{
@ -244,7 +245,7 @@ namespace RR.Common.Managers
StopCrossfadeAndFade();
musicSource.UnPause();
musicFadeCoroutine =
StartCoroutine(Fade(musicSource, from: 0f, to: Mathf.Clamp01(musicTargetVolume), d));
StartCoroutine(Fade(musicSource, from: 0f, to: Mathf.Clamp01(GameManager.Instance.Settings.GetCurrentGameSettings().musicVolume), d));
isPausedFaded = false;
}
}

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@ -1134,7 +1134,7 @@ MonoBehaviour:
m_Children:
- {fileID: 8926484042661614914}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614913}
m_MasterData:
@ -1143,7 +1143,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"direction":{"x":-4.0,"y":2.0,"z":0.0}}'
m_SerializableObject: '{"direction":{"x":0.0,"y":-1.0,"z":0.0}}'
m_Space: 0
m_Property:
name: Direction
@ -1171,7 +1171,7 @@ MonoBehaviour:
- {fileID: 8926484042661614916}
- {fileID: 8926484042661614917}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661614913}
m_MasterData:
@ -1952,7 +1952,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":5.0,"y":10.0}'
m_SerializableObject: '{"x":10.0,"y":30.0}'
m_Space: -1
m_Property:
name: Count

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@ -10,7 +10,7 @@
"com.unity.feature.2d": "2.0.2",
"com.unity.ide.rider": "3.0.38",
"com.unity.ide.visualstudio": "2.0.25",
"com.unity.inputsystem": "1.16.0",
"com.unity.inputsystem": "1.17.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.render-pipelines.universal": "17.3.0",
"com.unity.test-framework": "1.6.0",

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@ -173,7 +173,7 @@
"url": "https://packages.unity.com"
},
"com.unity.burst": {
"version": "1.8.25",
"version": "1.8.26",
"depth": 1,
"source": "registry",
"dependencies": {
@ -265,7 +265,7 @@
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.16.0",
"version": "1.17.0",
"depth": 0,
"source": "registry",
"dependencies": {

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@ -1,2 +1,2 @@
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m_EditorVersionWithRevision: 6000.3.0f1 (d1870ce95baf)
m_EditorVersion: 6000.3.2f1
m_EditorVersionWithRevision: 6000.3.2f1 (a9779f353c9b)