Update sprite metadata for various assets; adjust tessellation detail and pivot settings

This commit is contained in:
Данил Ярош 2025-10-13 17:03:03 +03:00
parent 270b942ff0
commit 733b404f38
101 changed files with 142927 additions and 16044 deletions

View File

@ -14,16 +14,29 @@ MonoBehaviour:
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View File

@ -60,7 +60,7 @@ TextureImporter:
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@ -113,15 +113,37 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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View File

@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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View File

@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -113,15 +113,37 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -2,7 +2,7 @@
namespace RR.Game2D.Core
{
public class BGParallax : MonoBehaviour
public class Parallax : MonoBehaviour
{
[SerializeField][Range(-1f, 3f)] private float parallaxFactorX = 0.5f;
[SerializeField][Range(-1f, 3f)] private float parallaxFactorY = 0.5f;
@ -12,7 +12,7 @@ namespace RR.Game2D.Core
void Start()
{
cameraTransform = Camera.main.transform;
if (Camera.main != null) cameraTransform = Camera.main.transform;
previousCameraPosition = cameraTransform.position;
}

View File

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