Update sprite metadata for various assets; adjust tessellation detail and pivot settings
This commit is contained in:
parent
270b942ff0
commit
733b404f38
@ -14,16 +14,29 @@ MonoBehaviour:
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'bytes[15]': 60
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: 0
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@ -113,15 +113,37 @@ TextureImporter:
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serializedVersion: 2
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sprites: []
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- - {x: 182, y: -81}
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- {x: 182, y: 227}
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- {x: 141, y: 261}
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- {x: -158, y: 261}
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- {x: -179, y: 258}
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- {x: -198, y: 205}
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- {x: -198, y: 5}
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- {x: -176, y: -111}
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- {x: 144, y: -111}
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internalID: 1537655665
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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@ -113,15 +113,35 @@ TextureImporter:
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outline: []
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outline:
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- - {x: 182, y: 10}
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- {x: 191, y: 20}
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- {x: 191, y: 256}
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- {x: 68, y: 340}
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- {x: -226, y: 340}
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- {x: -226, y: 5}
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- {x: 153, y: 5}
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internalID: 1537655665
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indices:
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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@ -113,15 +113,36 @@ TextureImporter:
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ignorePlatformSupport: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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outline:
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- - {x: 182, y: -58}
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- {x: 182, y: 244}
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- {x: 113, y: 261}
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- {x: -158, y: 261}
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- {x: -198, y: 218}
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- {x: -198, y: -96}
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- {x: -127, y: -111}
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- {x: 118, y: -111}
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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@ -113,15 +113,35 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WindowsStoreApps
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compressionQuality: 50
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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outline:
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- - {x: 224, y: 148}
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- {x: 152, y: 327}
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- {x: -219, y: 327}
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- {x: -240, y: 324}
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- {x: -268, y: 180}
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- {x: -268, y: -110}
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- {x: 224, y: -110}
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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@ -113,15 +113,35 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: WindowsStoreApps
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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- {x: 152, y: 327}
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- {x: -219, y: 327}
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- {x: -240, y: 324}
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- {x: -268, y: 180}
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- {x: 224, y: -110}
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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spriteTessellationDetail: 0
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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@ -113,15 +113,35 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: WindowsStoreApps
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textureCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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outline:
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- - {x: 224, y: 148}
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- {x: 152, y: 327}
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- {x: -219, y: 327}
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- {x: -240, y: 324}
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- {x: -268, y: 180}
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customData:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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spriteTessellationDetail: 0
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textureShape: 1
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@ -113,15 +113,35 @@ TextureImporter:
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internalID: 1537655665
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@ -60,7 +60,7 @@ TextureImporter:
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@ -113,15 +113,35 @@ TextureImporter:
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@ -60,7 +60,7 @@ TextureImporter:
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@ -113,15 +113,37 @@ TextureImporter:
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|
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internalID: 1537655665
|
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vertices: []
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indices:
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edges: []
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@ -60,7 +60,7 @@ TextureImporter:
|
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spriteGenerateFallbackPhysicsShape: 1
|
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|
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|
||||
spriteTessellationDetail: 0
|
||||
textureType: 8
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||||
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|
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||||
@ -113,15 +113,38 @@ TextureImporter:
|
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|
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|
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|
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|
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|
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|
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|
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|
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File diff suppressed because one or more lines are too long
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@ -2,7 +2,7 @@
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namespace RR.Game2D.Core
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{
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{
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void Start()
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Reference in New Issue
Block a user