Added reclaim to pickable projectile
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@ -1,16 +1,16 @@
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using UnityEngine;
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using UnityEngine;
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public class NewMonoBehaviourScript : MonoBehaviour
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public class EnemyFireScript : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,2 @@
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guid: f005ea36a25360f448c5209ca82941b5
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@ -83,7 +83,6 @@ public class EnemyController : MonoBehaviour
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}
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else
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{
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//GameManager.Instance.ResetLevel();
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playerController.Die();
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}
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}
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@ -98,7 +97,6 @@ public class EnemyController : MonoBehaviour
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Vector2 directionToPlayer = (playerObj.transform.position - transform.position);
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float distanceToPlayer = directionToPlayer.magnitude;
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// --- 1. Нарисуем конус обзора ---
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Vector2 rightDir = Quaternion.Euler(0, 0, +viewAngle / 2f) * transform.right;
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Vector2 leftDir = Quaternion.Euler(0, 0, -viewAngle / 2f) * transform.right;
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@ -106,16 +104,13 @@ public class EnemyController : MonoBehaviour
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Gizmos.DrawLine(origin, origin + (rightDir * viewDistance));
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Gizmos.DrawLine(origin, origin + (leftDir * viewDistance));
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// Полукруг радиуса viewDistance
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Gizmos.DrawWireSphere(origin, viewDistance);
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// --- 2. Нарисуем луч до игрока ---
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if (distanceToPlayer <= viewDistance)
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{
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Gizmos.color = Color.red;
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Gizmos.DrawLine(origin, playerObj.transform.position);
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// Если хотим показать «RaycastHit»:
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RaycastHit2D hit = Physics2D.Raycast(origin, directionToPlayer.normalized, distanceToPlayer);
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if (hit.collider != null)
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{
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 6d0e8610ef68ca7489bf35f441b1e7de
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8
Assets/Resources/Scripts/Projectiles.meta
Normal file
8
Assets/Resources/Scripts/Projectiles.meta
Normal file
@ -0,0 +1,8 @@
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Rigidbody2D))]
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@ -7,7 +8,7 @@ public class PickableProjectile : BasicProjectile
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{
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public static PickableProjectile Instance { get; private set; }
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public enum State { Held, Airborne, Grounded }
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public enum State { Held, Airborne, Grounded, Returning }
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public State CurrentState { get; private set; } = State.Grounded;
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[Header("Pickup/Attach")]
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@ -22,25 +23,32 @@ public class PickableProjectile : BasicProjectile
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[Header("Bouncing")]
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[Tooltip("Максимум отскоков прежде чем лечь на землю.")]
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public int maxBounces = 3;
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[Tooltip("Минимальная скорость для отскока.")]
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public float minBounceSpeed = 0.8f;
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[Tooltip("Коэффициент упругости (0..1).")]
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[Range(0f, 1f)]
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public float restitution = 0.6f;
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[Range(0f, 1f)] public float restitution = 0.6f;
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[Tooltip("Демпфирование вдоль поверхности (0..1), меньше — сильнее гасит скольжение.")]
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[Range(0f, 1f)]
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public float tangentDamping = 0.85f;
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[Tooltip("Насколько «вверх» должна смотреть средняя нормаль, чтобы считать поверхность землёй (чем больше, тем мягче фильтр).")]
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[Range(0f, 1f)]
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public float groundUpTolerance = 0.25f;
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[Range(0f, 1f)] public float tangentDamping = 0.85f;
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[Tooltip("Насколько «вверх» должна смотреть средняя нормаль, чтобы считать поверхность землёй.")]
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[Range(0f, 1f)] public float groundUpTolerance = 0.25f;
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[Tooltip("Маленькая пауза, чтобы не прилипнуть в кадр столкновения.")]
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public float stickDelayAfterImpact = 0.03f;
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[Header("Persistence / Recall")]
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[Tooltip("Сохранять снаряд между сценами.")]
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public bool persistAcrossScenes = true;
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[Tooltip("Если перед загрузкой новой сцены снаряд был в руке — автоматически прицепиться к игроку на новой сцене.")]
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public bool reattachIfWasHeldOnLoad = true;
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[Tooltip("Старт возврата, если дальше этой дистанции от точки руки.")]
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public float recallStartDistance = 8f;
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[Tooltip("На этой дистанции от руки считаем, что прилетел и подбираем.")]
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public float recallArriveDistance = 1.4f;
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[Tooltip("Максимальная скорость «магнита».")]
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public float recallMaxSpeed = 16f;
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[Tooltip("Ускорение «магнита».")]
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public float recallAcceleration = 60f;
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[Header("Gizmos")]
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public bool drawGizmos;
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public Color gizmoColor = new Color(0.2f, 0.8f, 1f, 0.35f);
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@ -51,6 +59,11 @@ public class PickableProjectile : BasicProjectile
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private int bounceCounter = 0;
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private float lastImpactTime = -999f;
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// «Когда-либо был в руке» — разрешает бумеранг
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private bool hadBeenHeld = false;
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// Запоминаем последнего игрока для возврата
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private GameObject lastKnownHolder;
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protected override void Awake()
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{
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base.Awake();
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@ -62,6 +75,11 @@ public class PickableProjectile : BasicProjectile
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}
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Instance = this;
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if (persistAcrossScenes)
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DontDestroyOnLoad(gameObject);
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SceneManager.sceneLoaded += OnSceneLoaded;
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rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
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col.isTrigger = false;
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@ -71,6 +89,33 @@ public class PickableProjectile : BasicProjectile
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private void OnDestroy()
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{
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if (Instance == this) Instance = null;
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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Debug.Log("OnSceneLoaded");
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Debug.Log($"Owner: {owner}");
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Debug.Log($"LastKnownHolder: {lastKnownHolder}");
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if (!reattachIfWasHeldOnLoad) return;
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// Если до загрузки мы были в руке — прицепляемся к игроку на новой сцене
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if (CurrentState == State.Held || (hadBeenHeld && owner != null))
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{
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var playerGo =
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(GameManager.Instance && GameManager.Instance.playerObj) ?
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GameManager.Instance.playerObj :
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GameObject.FindWithTag("Player");
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Debug.Log($"PlayerObj: {playerGo}");
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if (!playerGo) return;
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var attach = FindAttachPointOn(playerGo) ?? playerGo.transform;
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transform.SetParent(null, true);
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TryPickup(playerGo, attach);
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}
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}
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public bool TryPickup(GameObject newHolder, Transform optionalAttachPoint = null)
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@ -78,6 +123,8 @@ public class PickableProjectile : BasicProjectile
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if (CurrentState == State.Held) return true;
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holder = newHolder;
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lastKnownHolder = newHolder;
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holderAttachPoint = optionalAttachPoint ?? FindAttachPointOn(holder);
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if (holderAttachPoint == null) holderAttachPoint = holder.transform;
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@ -89,24 +136,26 @@ public class PickableProjectile : BasicProjectile
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transform.SetParent(holderAttachPoint, worldPositionStays: false);
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transform.localPosition = heldLocalOffset;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one * 2;
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transform.localScale = Vector3.one * 2; // оставляю как у тебя
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// Игнор коллизии владельца нужен при броске, не при «магните»
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StartCoroutine(IgnoreOwnerTemporarily(holder, ignoreOwnerTimeOnThrow));
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CurrentState = State.Held;
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launched = false;
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owner = holder;
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hadBeenHeld = true; // разрешаем бумеранг в будущем
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return true;
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}
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public void Launch(Vector2 direction, float speed, GameObject throwOwner = null)
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{
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if (CurrentState == State.Held)
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{
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transform.SetParent(null, true);
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}
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holder = throwOwner;
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lastKnownHolder = throwOwner;
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holderAttachPoint = null;
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rb.bodyType = RigidbodyType2D.Dynamic;
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@ -144,13 +193,6 @@ public class PickableProjectile : BasicProjectile
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BecomeGrounded(collision);
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}
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//else if (CurrentState == State.Grounded)
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//{
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// if (collision.collider.CompareTag("Player"))
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// {
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// TryPickup(collision.gameObject);
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// }
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//}
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}
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protected override void OnImpactFinal(Collision2D collision)
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@ -239,6 +281,59 @@ public class PickableProjectile : BasicProjectile
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if (rb.linearVelocity.sqrMagnitude < (sleepVelocity * sleepVelocity))
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BecomeGrounded(null);
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}
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// Бумеранг только если снаряд когда-то уже был в руке
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if (hadBeenHeld && CurrentState != State.Held)
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HandleRecallToPlayer();
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}
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private void HandleRecallToPlayer()
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{
|
||||
// Целимся в актуального игрока, предпочтительно последнего владельца
|
||||
GameObject playerGo = null;
|
||||
|
||||
if (lastKnownHolder != null)
|
||||
playerGo = lastKnownHolder;
|
||||
|
||||
if (playerGo == null || !playerGo.activeInHierarchy)
|
||||
playerGo = (GameManager.Instance && GameManager.Instance.playerObj)
|
||||
? GameManager.Instance.playerObj
|
||||
: GameObject.FindWithTag("Player");
|
||||
|
||||
if (!playerGo) return;
|
||||
|
||||
var hand = FindAttachPointOn(playerGo) ?? playerGo.transform;
|
||||
|
||||
Vector2 toHand = (Vector2)hand.position - rb.position;
|
||||
float dist = toHand.magnitude;
|
||||
|
||||
if (dist > recallStartDistance)
|
||||
{
|
||||
// Начинаем «магнит»
|
||||
if (CurrentState != State.Returning)
|
||||
{
|
||||
CurrentState = State.Returning;
|
||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||
col.enabled = true;
|
||||
// ВАЖНО: не игнорируем коллизию с игроком здесь, чтобы не проскальзывать через него
|
||||
}
|
||||
|
||||
Vector2 desired = toHand.normalized * recallMaxSpeed;
|
||||
rb.linearVelocity = Vector2.MoveTowards(
|
||||
rb.linearVelocity, desired, recallAcceleration * Time.fixedDeltaTime);
|
||||
|
||||
if (rb.linearVelocity.sqrMagnitude > 0.01f)
|
||||
transform.right = rb.linearVelocity.normalized;
|
||||
|
||||
if (dist <= recallArriveDistance)
|
||||
TryPickup(playerGo, hand);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Вышли из «дальней» зоны — возвращаем обычное состояние
|
||||
if (CurrentState == State.Returning)
|
||||
CurrentState = rb.bodyType == RigidbodyType2D.Dynamic ? State.Airborne : State.Grounded;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
BIN
Assets/Resources/Sprites/texture_round.png
Normal file
BIN
Assets/Resources/Sprites/texture_round.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.7 MiB |
156
Assets/Resources/Sprites/texture_round.png.meta
Normal file
156
Assets/Resources/Sprites/texture_round.png.meta
Normal file
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||||
fileFormatVersion: 2
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guid: 698ae6f0523d818459c87d916f78d1e4
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||||
TextureImporter:
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internalIDToNameTable:
|
||||
- first:
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||||
213: -2920598655614517764
|
||||
second: texture_round_0
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||||
externalObjects: {}
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serializedVersion: 13
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mipmaps:
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
|
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borderMipMap: 0
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||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
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vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
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generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
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textureShape: 1
|
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singleChannelComponent: 0
|
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flipbookRows: 1
|
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flipbookColumns: 1
|
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maxTextureSizeSet: 0
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compressionQualitySet: 0
|
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textureFormatSet: 0
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ignorePngGamma: 0
|
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applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
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platformSettings:
|
||||
- serializedVersion: 4
|
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buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
||||
overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
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buildTarget: Standalone
|
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maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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- serializedVersion: 4
|
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buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
|
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: texture_round_0
|
||||
rect:
|
||||
serializedVersion: 2
|
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x: 0
|
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y: 0
|
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width: 1024
|
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height: 1024
|
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alignment: 0
|
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
|
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customData:
|
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outline: []
|
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physicsShape: []
|
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tessellationDetail: -1
|
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bones: []
|
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spriteID: cfdfc982ff2f777d0800000000000000
|
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internalID: -2920598655614517764
|
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vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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outline: []
|
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customData:
|
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physicsShape: []
|
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bones: []
|
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spriteID:
|
||||
internalID: 0
|
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vertices: []
|
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indices:
|
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edges: []
|
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weights: []
|
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secondaryTextures: []
|
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spriteCustomMetadata:
|
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entries: []
|
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nameFileIdTable:
|
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texture_round_0: -2920598655614517764
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user