feat(audio): Integrated level-specific sound effects and music control
-Add LevelSpecificPlayerSFX prefabs for levels 1-1 and 1-2 -Configure checkpoints to activate sound effects, including pitch, volume, and audio editing -Rename the checkpoint effect object to Checkpoint VFX -Update the audio manager, the default value of the music target volume is 0.2 -Add SoundEffect structure to support sound parameter configuration -Optimize audio source creation and crossfade logic -Remove the old music control components and use the new audio management method
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Assets/Scenes/Levels/1-3/Global Light Profile.asset.meta
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Normal file
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Assets/Scenes/Levels/1-3/LightingData.asset
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BIN
Assets/Scenes/Levels/1-3/LightingData.asset
Normal file
Binary file not shown.
8
Assets/Scenes/Levels/1-3/LightingData.asset.meta
Normal file
8
Assets/Scenes/Levels/1-3/LightingData.asset.meta
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assetBundleVariant:
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Assets/Scenes/Levels/1-3/ReflectionProbe-0.exr
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Assets/Scenes/Levels/1-3/ReflectionProbe-0.exr
Normal file
Binary file not shown.
169
Assets/Scenes/Levels/1-3/ReflectionProbe-0.exr.meta
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spriteGenerateFallbackPhysicsShape: 1
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buildTarget: WindowsStoreApps
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sprites:
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bones: []
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spriteCustomMetadata:
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nameFileIdTable:
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ReflectionProbe-0_0: -6178708042526665401
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,6 @@
|
||||
using RR.Common.Managers;
|
||||
using System;
|
||||
using RR.Common.Audio;
|
||||
using RR.Common.Managers;
|
||||
using RR.Game2D.Behaviour;
|
||||
using RR.Game2D.Behaviour.ScriptableObjects;
|
||||
using RR.Game2D.Core.Managers;
|
||||
@ -13,14 +15,25 @@ namespace RR.Game2D.Animations
|
||||
private SFXAsset _jumpSounds;
|
||||
private Rigidbody2D _rb;
|
||||
|
||||
private void OnEnable() => LevelPlayerSFX.Instance.SFXChanged += UpdateSFX;
|
||||
|
||||
private void OnDisable() => LevelPlayerSFX.Instance.SFXChanged -= UpdateSFX;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerController controller = GetComponent<PlayerController>();
|
||||
|
||||
UpdateSFX();
|
||||
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void UpdateSFX()
|
||||
{
|
||||
PlayerController controller = GetComponent<PlayerController>();
|
||||
_stepSounds = controller.stepSounds;
|
||||
_hurtSounds = controller.hurtSounds;
|
||||
_jumpSounds = controller.jumpSounds;
|
||||
_rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
public void OnDeathBegin()
|
||||
|
||||
8
Assets/Scripts/Audio.meta
Normal file
8
Assets/Scripts/Audio.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 8c7d79d51add62e44b552fc4ae97d91b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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45
Assets/Scripts/Audio/LevelPlayerSFX.cs
Normal file
45
Assets/Scripts/Audio/LevelPlayerSFX.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using RR.Game2D.Behaviour;
|
||||
using RR.Game2D.Behaviour.ScriptableObjects;
|
||||
using RR.Game2D.Core.Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RR.Common.Audio
|
||||
{
|
||||
public class LevelPlayerSFX : MonoBehaviour
|
||||
{
|
||||
public static LevelPlayerSFX Instance {get; private set; }
|
||||
|
||||
[SerializeField] private SFXAsset levelStepSounds;
|
||||
|
||||
public event Action SFXChanged;
|
||||
|
||||
private void OnEnable() => GameManager.Instance.PlayerSpawned += OnPlayerSpawned;
|
||||
|
||||
private void OnDisable() => GameManager.Instance.PlayerSpawned -= OnPlayerSpawned;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
private void OnPlayerSpawned(GameObject obj)
|
||||
{
|
||||
PlayerController playerController = obj.GetComponent<PlayerController>();
|
||||
|
||||
if (playerController == null) return;
|
||||
if (levelStepSounds != null)
|
||||
{
|
||||
playerController.stepSounds = levelStepSounds;
|
||||
SFXChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Audio/LevelPlayerSFX.cs.meta
Normal file
2
Assets/Scripts/Audio/LevelPlayerSFX.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01e0462d1726c8e47977e0bc4c86608a
|
||||
13
Assets/Scripts/Audio/SoundEffect.cs
Normal file
13
Assets/Scripts/Audio/SoundEffect.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RR.Common.Audio
|
||||
{
|
||||
[Serializable]
|
||||
public struct SoundEffect
|
||||
{
|
||||
public AudioClip sound;
|
||||
[Min(0f)]public float volume;
|
||||
public float pitch;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Audio/SoundEffect.cs.meta
Normal file
2
Assets/Scripts/Audio/SoundEffect.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e51918de3458024fa70e8968e61d91f
|
||||
@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
using RR.Common.Audio;
|
||||
|
||||
namespace RR.Common.Managers
|
||||
{
|
||||
public class AudioManager : MonoBehaviour
|
||||
@ -12,24 +13,24 @@ namespace RR.Common.Managers
|
||||
// ==== Singleton ====
|
||||
public static AudioManager Instance { get; private set; }
|
||||
|
||||
[Header("Music")]
|
||||
[SerializeField] private AudioSource musicSource; // child: MusicSource
|
||||
[SerializeField] private AudioSource tempMusicSource; // child: TempMusicSource
|
||||
[Header("Music")] [SerializeField] private AudioSource musicSource; // child: MusicSource
|
||||
[SerializeField] private AudioSource tempMusicSource; // child: TempMusicSource
|
||||
|
||||
[Tooltip("Группа микшера для музыки (необязательно)")]
|
||||
[SerializeField] private AudioMixerGroup musicMixerGroup;
|
||||
[Tooltip("Группа микшера для музыки (необязательно)")] [SerializeField]
|
||||
private AudioMixerGroup musicMixerGroup;
|
||||
|
||||
[Tooltip("Целевой громкость музыки (после фейдов)")]
|
||||
[Range(0f, 1.5f)] public float musicTargetVolume = 1f;
|
||||
[Tooltip("Целевая громкость музыки (после фейдов)")] [Range(0f, 1.5f)]
|
||||
public float musicTargetVolume = 0.2f;
|
||||
|
||||
[Tooltip("Длительность фейда по умолчанию (сек)")]
|
||||
[SerializeField] private float defaultFadeDuration = 0.8f;
|
||||
[Tooltip("Длительность фейда по умолчанию (сек)")] [SerializeField]
|
||||
private float defaultFadeDuration = 0.8f;
|
||||
|
||||
[Header("SFX Pool")]
|
||||
[SerializeField] private int sfxPoolSize = 8;
|
||||
[Header("SFX Pool")] [SerializeField] private int sfxPoolSize = 8;
|
||||
[SerializeField] private Transform sfxPoolParent; // child: SFX Pool
|
||||
[Tooltip("Группа микшера для SFX (необязательно)")]
|
||||
[SerializeField] private AudioMixerGroup sfxMixerGroup;
|
||||
|
||||
[Tooltip("Группа микшера для SFX (необязательно)")] [SerializeField]
|
||||
private AudioMixerGroup sfxMixerGroup;
|
||||
|
||||
[Range(0f, 1.5f)] public float sfxDefaultVolume = 1f;
|
||||
|
||||
private readonly List<AudioSource> sfxPool = new List<AudioSource>(64);
|
||||
@ -41,7 +42,8 @@ namespace RR.Common.Managers
|
||||
private float storedMusicVolumeBeforePause = 1f;
|
||||
private bool isPausedFaded = false;
|
||||
|
||||
#region Unity Lifetime
|
||||
#region Unity Lifetime
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
// Singleton init
|
||||
@ -50,6 +52,7 @@ namespace RR.Common.Managers
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
@ -69,14 +72,17 @@ namespace RR.Common.Managers
|
||||
var t = transform.Find("MusicSource");
|
||||
if (t != null) musicSource = t.GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
if (tempMusicSource == null)
|
||||
{
|
||||
var t = transform.Find("TempMusicSource");
|
||||
if (t != null) tempMusicSource = t.GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
if (musicSource == null) musicSource = CreateChildAudioSource("MusicSource", loop: true, output: musicMixerGroup);
|
||||
if (tempMusicSource == null) tempMusicSource = CreateChildAudioSource("TempMusicSource", loop: true, output: musicMixerGroup);
|
||||
if (musicSource == null)
|
||||
musicSource = CreateChildAudioSource("MusicSource", loop: true, output: musicMixerGroup);
|
||||
if (tempMusicSource == null)
|
||||
tempMusicSource = CreateChildAudioSource("TempMusicSource", loop: true, output: musicMixerGroup);
|
||||
|
||||
PrepareMusicSource(musicSource);
|
||||
PrepareMusicSource(tempMusicSource);
|
||||
@ -112,6 +118,7 @@ namespace RR.Common.Managers
|
||||
var t = transform.Find("SFX Pool");
|
||||
if (t != null) sfxPoolParent = t;
|
||||
}
|
||||
|
||||
if (sfxPoolParent == null)
|
||||
{
|
||||
var go = new GameObject("SFX Pool");
|
||||
@ -153,9 +160,10 @@ namespace RR.Common.Managers
|
||||
src.volume = sfxDefaultVolume;
|
||||
if (sfxMixerGroup != null) src.outputAudioMixerGroup = sfxMixerGroup;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public API
|
||||
#endregion
|
||||
|
||||
#region Public API
|
||||
|
||||
/// <summary>
|
||||
/// Мгновенно запустить музыку (без фейда).
|
||||
@ -178,7 +186,8 @@ namespace RR.Common.Managers
|
||||
/// <summary>
|
||||
/// 2) Плавно сменить музыку (кроссфейд A->B).
|
||||
/// </summary>
|
||||
public void CrossfadeMusic(AudioClip newClip, float duration = -1f, bool loop = true, float newTargetVolume = -1f)
|
||||
public void CrossfadeMusic(AudioClip newClip, float duration = -1f, bool loop = true,
|
||||
float newTargetVolume = -1f)
|
||||
{
|
||||
if (newClip == null) return;
|
||||
|
||||
@ -209,7 +218,8 @@ namespace RR.Common.Managers
|
||||
if (!isPausedFaded) return;
|
||||
StopCrossfadeAndFade();
|
||||
musicSource.UnPause();
|
||||
musicFadeCoroutine = StartCoroutine(Fade(musicSource, from: 0f, to: Mathf.Clamp01(musicTargetVolume), d));
|
||||
musicFadeCoroutine =
|
||||
StartCoroutine(Fade(musicSource, from: 0f, to: Mathf.Clamp01(musicTargetVolume), d));
|
||||
isPausedFaded = false;
|
||||
}
|
||||
}
|
||||
@ -227,7 +237,8 @@ namespace RR.Common.Managers
|
||||
/// <summary>
|
||||
/// 3) Воспроизвести SFX из пула в мире (3D).
|
||||
/// </summary>
|
||||
public void PlaySfxAt(AudioClip clip, Vector3 position, float volume = 1f, float pitch = 1f, float spatialBlend = 1f)
|
||||
public void PlaySfxAt(AudioClip clip, Vector3 position, float volume = 1f, float pitch = 1f,
|
||||
float spatialBlend = 1f)
|
||||
{
|
||||
if (clip == null) return;
|
||||
var src = GetFreeSfxSource();
|
||||
@ -245,7 +256,7 @@ namespace RR.Common.Managers
|
||||
public void PlayRandomSfxAt(SoundEffect[] sfxAsset, Vector3 position)
|
||||
{
|
||||
if (sfxAsset.Length == 0) return;
|
||||
|
||||
|
||||
SoundEffect chosenEffect = sfxAsset[Random.Range(0, sfxAsset.Length - 1)];
|
||||
PlaySfxAt(chosenEffect.sound, position, chosenEffect.volume, chosenEffect.pitch);
|
||||
}
|
||||
@ -254,8 +265,17 @@ namespace RR.Common.Managers
|
||||
|
||||
private void StopCrossfadeAndFade()
|
||||
{
|
||||
if (crossfadeCoroutine != null) { StopCoroutine(crossfadeCoroutine); crossfadeCoroutine = null; }
|
||||
if (musicFadeCoroutine != null) { StopCoroutine(musicFadeCoroutine); musicFadeCoroutine = null; }
|
||||
if (crossfadeCoroutine != null)
|
||||
{
|
||||
StopCoroutine(crossfadeCoroutine);
|
||||
crossfadeCoroutine = null;
|
||||
}
|
||||
|
||||
if (musicFadeCoroutine != null)
|
||||
{
|
||||
StopCoroutine(musicFadeCoroutine);
|
||||
musicFadeCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CrossfadeRoutine(AudioClip newClip, float duration, bool loop, float targetVol)
|
||||
@ -318,6 +338,7 @@ namespace RR.Common.Managers
|
||||
src.volume = Mathf.Lerp(from, to, k);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
src.volume = to;
|
||||
}
|
||||
|
||||
@ -340,7 +361,8 @@ namespace RR.Common.Managers
|
||||
return src;
|
||||
}
|
||||
|
||||
private void ConfigureAndPlaySfx(AudioSource src, AudioClip clip, float volume, float pitch, float spatialBlend, Vector3? position)
|
||||
private void ConfigureAndPlaySfx(AudioSource src, AudioClip clip, float volume, float pitch, float spatialBlend,
|
||||
Vector3? position)
|
||||
{
|
||||
src.clip = clip;
|
||||
src.volume = Mathf.Clamp(volume * sfxDefaultVolume, 0f, 1.5f);
|
||||
@ -357,15 +379,7 @@ namespace RR.Common.Managers
|
||||
|
||||
src.Play();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct SoundEffect
|
||||
{
|
||||
public AudioClip sound;
|
||||
[Min(0f)]public float volume;
|
||||
public float pitch;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,37 +1,41 @@
|
||||
using System;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
using RR.Common.Audio;
|
||||
using RR.Game2D.Core.Managers;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
namespace RR.Game2D.Entities
|
||||
{
|
||||
[RequireComponent(typeof(Collider2D))]
|
||||
public class Checkpoint : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Уникальное имя в пределах сцены (например CP_01). Если пусто — возьмём имя объекта.")]
|
||||
public string checkpointId;
|
||||
|
||||
[Tooltip("Опционально: куда и как смотреть после респавна.")]
|
||||
public Vector2 spawnForward = Vector2.right;
|
||||
|
||||
[SerializeField, Tooltip("Тег объекта игрока, который активирует чекпоинт")] private string playerTag = "Player";
|
||||
[SerializeField] private string playerTag = "Player";
|
||||
|
||||
[Header("FX (необязательно)")]
|
||||
public GameObject activateVfx;
|
||||
public AudioClip activateSfx;
|
||||
public VisualEffect activateVfx;
|
||||
public SoundEffect activateSfx;
|
||||
|
||||
private bool _activated;
|
||||
private Collider2D _col;
|
||||
|
||||
void Awake()
|
||||
private void Awake()
|
||||
{
|
||||
_col = GetComponent<Collider2D>();
|
||||
_col.isTrigger = true;
|
||||
|
||||
if (String.IsNullOrWhiteSpace(checkpointId))
|
||||
checkpointId = gameObject.name;
|
||||
|
||||
if (!activateVfx.enabled) activateVfx.enabled = true;
|
||||
activateVfx.Stop();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (_activated) return;
|
||||
|
||||
@ -46,9 +50,21 @@ namespace RR.Game2D.Entities
|
||||
if (activateVfx)
|
||||
{
|
||||
activateVfx.transform.position = _col.bounds.center;
|
||||
activateSfx.GetComponent<VisualEffect>().Play();
|
||||
activateVfx.Play();
|
||||
}
|
||||
if (activateSfx) AudioSource.PlayClipAtPoint(activateSfx, transform.position);
|
||||
|
||||
if (activateSfx.sound != null) GameManager.Instance.Audio.PlaySfxAt(activateSfx.sound,
|
||||
_col.bounds.center,
|
||||
activateSfx.volume,
|
||||
activateSfx.pitch);
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
var source = other.attachedRigidbody ? other.attachedRigidbody.gameObject : other.gameObject;
|
||||
if (!source.CompareTag(playerTag)) return;
|
||||
|
||||
if (activateVfx) activateVfx.Stop();
|
||||
}
|
||||
|
||||
public Vector3 GetSpawnPosition() => transform.position;
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
using RR.Game2D.Core.Managers;
|
||||
using RR.Game2D.Entities.Projectiles;
|
||||
using RR.Game2D.Behaviour.ScriptableObjects;
|
||||
using RR.Game2D.Core.Managers;
|
||||
|
||||
namespace RR.Game2D.Behaviour
|
||||
{
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
using RR.Common.Managers;
|
||||
using RR.Common.Audio;
|
||||
using RR.Game2D.Behaviour;
|
||||
using RR.Game2D.Entities;
|
||||
using RR.Game2D.Core.Managers;
|
||||
@ -20,6 +21,11 @@ namespace RR.Game2D.FX
|
||||
private Rigidbody2D _playerRB;
|
||||
private PlayerController _playerController;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
throw new NotSupportedException("This script is deprecated, please use Checkpoint instead.");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
CheckpointSystem.Instance.ActiveChanged -= PlayFX;
|
||||
@ -41,6 +47,8 @@ namespace RR.Game2D.FX
|
||||
|
||||
private void PlayFX(Checkpoint previous,Checkpoint current)
|
||||
{
|
||||
if (current == previous) return;
|
||||
|
||||
transform.position = current.transform.position;
|
||||
transform.rotation = current.transform.rotation;
|
||||
checkPointVFX.Play();
|
||||
@ -367,14 +367,14 @@ namespace RR.Game2D.Core.Managers
|
||||
IsPaused = pause;
|
||||
|
||||
Time.timeScale = pause ? 0f : 1f;
|
||||
AudioListener.pause = pause;
|
||||
Audio.SmoothPauseMusic(pause);
|
||||
|
||||
PauseStateChanged?.Invoke(IsPaused);
|
||||
}
|
||||
|
||||
// Можно заменить на другое поведение
|
||||
/// <summary>
|
||||
/// Метод переключателя паузы
|
||||
/// Метод переключателя паузы.
|
||||
/// </summary>
|
||||
public void TogglePause() => SetPause(!IsPaused);
|
||||
// --
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using RR.Common.Managers;
|
||||
|
||||
using RR.Common.Audio;
|
||||
using RR.Game2D.Entities.Projectiles;
|
||||
|
||||
namespace RR.Game2D.Behaviour.ScriptableObjects
|
||||
|
||||
@ -10,7 +10,7 @@ MonoBehaviour:
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8b7a812250cb02a439b8c382ae42dd27, type: 3}
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m_Name: StepsSounds_Level_1
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m_Name: StepSoundsGrass
|
||||
m_EditorClassIdentifier: Assembly-CSharp::RR.Game2D.Behaviour.ScriptableObjects.SFXAsset
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soundEffects:
|
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- sound: {fileID: 8300000, guid: 144cba17f4a47274d834d5e1fc28acb9, type: 3}
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||||
@ -0,0 +1,24 @@
|
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%YAML 1.1
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m_Script: {fileID: 11500000, guid: 8b7a812250cb02a439b8c382ae42dd27, type: 3}
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m_EditorClassIdentifier: Assembly-CSharp::RR.Game2D.Behaviour.ScriptableObjects.SFXAsset
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soundEffects:
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@ -0,0 +1,8 @@
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userData:
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assetBundleVariant:
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@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
using RR.Common.Managers;
|
||||
using RR.Common.Audio;
|
||||
|
||||
namespace RR.Game2D.Behaviour.ScriptableObjects
|
||||
{
|
||||
|
||||
@ -114,7 +114,7 @@ MonoBehaviour:
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PublicKeyToken=b77a5c561934e089
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m_SerializableObject: 10
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m_Space: -1
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m_Property:
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name: LoopDuration
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m_serializedType:
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m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
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@ -2807,3 +2773,37 @@ MonoBehaviour:
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Loading…
x
Reference in New Issue
Block a user