Add new prefabs for Lava and Checkpoint; implement particle effects and update player death logic
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@ -157,7 +157,8 @@ AnimatorState:
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189
Assets/Prefabs/Utilities/Checkpoint.prefab
Normal file
189
Assets/Prefabs/Utilities/Checkpoint.prefab
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File diff suppressed because it is too large
Load Diff
8
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@ -6,6 +6,7 @@ public class EnemyAnimationEvents : MonoBehaviour
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{
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public void OnDeathBegin()
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{
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gameObject.layer = LayerMask.NameToLayer("No Collision");
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Rigidbody2D rb = GetComponent<Rigidbody2D>();
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Collider2D col = GetComponent<Collider2D>();
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EnemyController controller = GetComponent<EnemyController>();
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@ -18,6 +18,7 @@ public class PlayerAnimationEvents : MonoBehaviour
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Animator animator = GetComponent<Animator>();
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animator.ResetTrigger("Death");
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gameObject.layer = LayerMask.NameToLayer("Default");
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_rb.constraints = RigidbodyConstraints2D.FreezeRotation;
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GameManager.Instance.RespawnPlayer();
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace RR.Game2D.Entities
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{
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@ -14,20 +16,17 @@ namespace RR.Game2D.Entities
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|
||||
[SerializeField, Tooltip("Тег объекта игрока, который активирует чекпоинт")] private string playerTag = "Player";
|
||||
|
||||
[Header("FX (необязательно)")] public GameObject activateVfx;
|
||||
[Header("FX (необязательно)")]
|
||||
public GameObject activateVfx;
|
||||
public AudioClip activateSfx;
|
||||
|
||||
bool _activated;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
var col = GetComponent<Collider2D>();
|
||||
col.isTrigger = true;
|
||||
}
|
||||
private bool _activated;
|
||||
private Collider2D _col;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
||||
_col = GetComponent<Collider2D>();
|
||||
_col.isTrigger = true;
|
||||
if (String.IsNullOrWhiteSpace(checkpointId))
|
||||
checkpointId = gameObject.name;
|
||||
}
|
||||
@ -44,7 +43,11 @@ namespace RR.Game2D.Entities
|
||||
if (CheckpointSystem.Instance)
|
||||
CheckpointSystem.Instance.SetActive(this);
|
||||
|
||||
if (activateVfx) Instantiate(activateVfx, transform.position, Quaternion.identity);
|
||||
if (activateVfx)
|
||||
{
|
||||
activateVfx.transform.position = _col.bounds.center;
|
||||
activateSfx.GetComponent<VisualEffect>().Play();
|
||||
}
|
||||
if (activateSfx) AudioSource.PlayClipAtPoint(activateSfx, transform.position);
|
||||
}
|
||||
|
||||
|
||||
@ -180,6 +180,7 @@ namespace RR.Game2D.Behaviour
|
||||
public void Die()
|
||||
{
|
||||
gameObject.layer = LayerMask.NameToLayer("No Collision");
|
||||
rb.constraints = RigidbodyConstraints2D.FreezeAll;
|
||||
animator.SetTrigger(Death);
|
||||
}
|
||||
|
||||
|
||||
@ -35,6 +35,9 @@
|
||||
},
|
||||
{
|
||||
"m_Id": "bbcf46dd565846249cf883eb5306af06"
|
||||
},
|
||||
{
|
||||
"m_Id": "552bf026c10b4eefa182f28822bb4906"
|
||||
}
|
||||
],
|
||||
"m_Keywords": [],
|
||||
@ -1456,7 +1459,11 @@
|
||||
"m_Type": "UnityEditor.ShaderGraph.CategoryData",
|
||||
"m_ObjectId": "132150d23f2c49a2a9b866e35f8ce5af",
|
||||
"m_Name": "",
|
||||
"m_ChildObjectList": []
|
||||
"m_ChildObjectList": [
|
||||
{
|
||||
"m_Id": "552bf026c10b4eefa182f28822bb4906"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
@ -1637,7 +1644,7 @@
|
||||
"m_ObjectId": "1e24b790fd9f4174b1904806e2e5dcf3",
|
||||
"m_Title": "Noises",
|
||||
"m_Position": {
|
||||
"x": -2341.0,
|
||||
"x": -2351.999755859375,
|
||||
"y": -586.0
|
||||
}
|
||||
}
|
||||
@ -2048,8 +2055,8 @@
|
||||
"m_ObjectId": "32c7ee6507bc42d19d23630a9cb644c5",
|
||||
"m_Title": "Outline",
|
||||
"m_Position": {
|
||||
"x": -1029.0,
|
||||
"y": 278.0
|
||||
"x": -1028.9998779296875,
|
||||
"y": 277.9998779296875
|
||||
}
|
||||
}
|
||||
|
||||
@ -2522,6 +2529,46 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
|
||||
"m_ObjectId": "552bf026c10b4eefa182f28822bb4906",
|
||||
"m_Guid": {
|
||||
"m_GuidSerialized": "cff4d50c-7d47-452e-895e-6d49f041f714"
|
||||
},
|
||||
"m_Name": "WaveSpeed",
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "WaveSpeed",
|
||||
"m_DefaultReferenceName": "_WaveSpeed",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
"m_DismissedVersion": 0,
|
||||
"m_Precision": 0,
|
||||
"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
||||
"m_Hidden": false,
|
||||
"m_PerRendererData": false,
|
||||
"m_customAttributes": [],
|
||||
"m_Value": 0.05000000074505806,
|
||||
"m_FloatType": 0,
|
||||
"m_RangeValues": {
|
||||
"x": 0.0,
|
||||
"y": 1.0
|
||||
},
|
||||
"m_SliderType": 0,
|
||||
"m_SliderPower": 3.0,
|
||||
"m_EnumType": 0,
|
||||
"m_CSharpEnumString": "",
|
||||
"m_EnumNames": [
|
||||
"Default"
|
||||
],
|
||||
"m_EnumValues": [
|
||||
0
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
|
||||
@ -5632,9 +5679,9 @@
|
||||
"m_Expanded": false,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -2316.0,
|
||||
"y": -69.9999771118164,
|
||||
"width": 136.0,
|
||||
"x": -2327.0,
|
||||
"y": -69.99999237060547,
|
||||
"width": 165.0,
|
||||
"height": 34.0
|
||||
}
|
||||
},
|
||||
|
||||
2677
Assets/VFX Assets/Checkpoint_VFX.vfx
Normal file
2677
Assets/VFX Assets/Checkpoint_VFX.vfx
Normal file
File diff suppressed because it is too large
Load Diff
14
Assets/VFX Assets/Checkpoint_VFX.vfx.meta
Normal file
14
Assets/VFX Assets/Checkpoint_VFX.vfx.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3210933b376d454996980c907be3169
|
||||
VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 1
|
||||
template:
|
||||
name:
|
||||
category:
|
||||
description:
|
||||
icon: {instanceID: 0}
|
||||
thumbnail: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -14,17 +14,17 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/1-1.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/1-2.unity
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/Levels/Old/1-2.unity
|
||||
guid: 9336a368292b6644db1e12e6521b3734
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/1-3.unity
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/Levels/Old/1-3.unity
|
||||
guid: 13f288a85e56621419724a0daded8d3e
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/1-4.unity
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/Levels/Old/1-4.unity
|
||||
guid: 5dc1a66b71546534a9c307ab82bf0ffd
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/1-5.unity
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/Levels/Old/1-5.unity
|
||||
guid: b63c94138b89518459c618e66e063850
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/2-1.unity
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user