Fixed death bug
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- Исправил баг, что при первом запуске игры на автомате, если не сохранить настройки, ток при включенной бесплатной игре девочка возрождалась не на чекпоинте, а на месте смерти
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1486,7 +1486,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &254276106
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1502,10 +1502,10 @@ RectTransform:
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- {fileID: 112784686}
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m_Father: {fileID: 1042850270}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 50, y: -162.5}
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m_SizeDelta: {x: 400, y: 175}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &254276107
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MonoBehaviour:
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@ -1807,7 +1807,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 434895585}
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m_Direction: 2
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m_Value: 0
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m_Size: 0.99999774
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m_Size: 0.9999979
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -12087,7 +12087,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.001001656}
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m_AnchoredPosition: {x: 0, y: 0.0010092981}
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m_SizeDelta: {x: 0, y: 300}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1792218764
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@ -126,24 +126,19 @@ namespace RR.Game2D.Core.Managers
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}
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// Initialize Settings Manager from Globals
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if (Settings == null)
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{
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Settings = globals.GetComponent<SettingsManager>();
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}
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if (Settings == null) Settings = globals.GetComponent<SettingsManager>();
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if (Settings == null) Settings = SettingsManager.Instance;
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Settings.OnSettingsLoaded += OnSettingsChanged;
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Settings.OnSettingsSaved += OnSettingsChanged;
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// Initialize Payment control
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if (Payment == null)
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{
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Payment = globals.GetComponent<PaymentManager>();
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}
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if (Payment == null) Payment = globals.GetComponent<PaymentManager>();
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if (Plate == null)
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{
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Plate = globals.GetComponent<ComWrapper>();
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}
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// Apply loaded settings
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Settings.LoadSettings();
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if (Plate == null) Plate = globals.GetComponent<ComWrapper>();
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Payment.OnCreditAdded.AddListener(OnCreditAdded);
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@ -701,7 +701,7 @@ PlayerSettings:
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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projectName: Mario-like platformer
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organizationId:
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organizationId: dis_bro
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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