diff --git a/Assets/Animations/Player/Player_New.controller b/Assets/Animations/Player/Player_New.controller index d93c4df..084d100 100644 --- a/Assets/Animations/Player/Player_New.controller +++ b/Assets/Animations/Player/Player_New.controller @@ -32,7 +32,10 @@ AnimatorStateTransition: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: [] + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Jump + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1536571424612025499} m_Solo: 0 @@ -41,7 +44,7 @@ AnimatorStateTransition: serializedVersion: 3 m_TransitionDuration: 0 m_TransitionOffset: 0 - m_ExitTime: 1 + m_ExitTime: 0.9999999 m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 @@ -64,19 +67,19 @@ AnimatorStateMachine: m_Position: {x: 670, y: -80, z: 0} - serializedVersion: 1 m_State: {fileID: 1536571424612025499} - m_Position: {x: 420, y: -80, z: 0} + m_Position: {x: 500, y: 50, z: 0} - serializedVersion: 1 m_State: {fileID: -1677127065308032807} - m_Position: {x: 420, y: -10, z: 0} + m_Position: {x: 560, y: 190, z: 0} - serializedVersion: 1 m_State: {fileID: 2146024918338126406} - m_Position: {x: 560, y: 90, z: 0} + m_Position: {x: 800, y: 710, z: 0} - serializedVersion: 1 m_State: {fileID: -2911048155697096596} m_Position: {x: 240, y: -200, z: 0} - serializedVersion: 1 m_State: {fileID: 8227788254774177026} - m_Position: {x: 560, y: 160, z: 0} + m_Position: {x: 550, y: 520, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: - {fileID: -4830528242049520311} @@ -86,7 +89,7 @@ AnimatorStateMachine: m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 260, y: -250, z: 0} m_EntryPosition: {x: 570, y: -250, z: 0} - m_ExitPosition: {x: 260, y: 170, z: 0} + m_ExitPosition: {x: 630, y: 990, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 8840150632353296388} --- !u!1101 &-4830528242049520311 @@ -327,6 +330,7 @@ AnimatorState: m_CycleOffset: 0 m_Transitions: - {fileID: 8578009936554051176} + - {fileID: 5790086725413553050} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -476,6 +480,31 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &5790086725413553050 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Grounded + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8227788254774177026} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &6491802289576890105 AnimatorStateTransition: m_ObjectHideFlags: 1 diff --git a/Assets/External/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/External/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index 3e24e89..7211e66 100644 --- a/Assets/External/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/External/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -5352,6 +5352,81 @@ MonoBehaviour: m_XAdvance: 0 m_YAdvance: 0 m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 55 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.745117 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 16 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 57 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -4.745117 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 16 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 58 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -1.5537109 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 16 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 60 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.8945312 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 16 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 + - m_FirstAdjustmentRecord: + m_GlyphIndex: 855 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: -7.810547 + m_YAdvance: 0 + m_SecondAdjustmentRecord: + m_GlyphIndex: 16 + m_GlyphValueRecord: + m_XPlacement: 0 + m_YPlacement: 0 + m_XAdvance: 0 + m_YAdvance: 0 + m_FeatureLookupFlags: 0 m_MarkToBaseAdjustmentRecords: [] m_MarkToMarkAdjustmentRecords: [] m_ShouldReimportFontFeatures: 0 diff --git a/Assets/Resources/Prefabs/Player_New.prefab b/Assets/Resources/Prefabs/Player_New.prefab index fdc1040..7326e82 100644 --- a/Assets/Resources/Prefabs/Player_New.prefab +++ b/Assets/Resources/Prefabs/Player_New.prefab @@ -1746,7 +1746,7 @@ Rigidbody2D: m_Bits: 0 m_Interpolate: 0 m_SleepingMode: 1 - m_CollisionDetection: 0 + m_CollisionDetection: 1 m_Constraints: 4 --- !u!60 &7301258432688010073 PolygonCollider2D: @@ -1826,7 +1826,7 @@ MonoBehaviour: jumpVelocity: 34 jumpCut: 2 groundCheck: {fileID: 6890311646685666740} - groundCheckRadius: 0.15 + groundCheckRadius: 0.2 groundMask: serializedVersion: 2 m_Bits: 64 diff --git a/Assets/Scripts/Entities/Props/Platforms/HidingTriggeringPlatform.cs b/Assets/Scripts/Entities/Props/Platforms/HidingTriggeringPlatform.cs index 952a471..497f430 100644 --- a/Assets/Scripts/Entities/Props/Platforms/HidingTriggeringPlatform.cs +++ b/Assets/Scripts/Entities/Props/Platforms/HidingTriggeringPlatform.cs @@ -27,6 +27,7 @@ namespace RR.Game2D.Entities.Platforms private Vector3 _endPosition; private List _platformChildren; private readonly List _hiddenChildren = new (); + private Rigidbody2D _attachedPlayerRb; private void Awake() { @@ -49,15 +50,45 @@ namespace RR.Game2D.Entities.Platforms } } + private void FixedUpdate() + { + // Если игрок прикреплён к платформе, корректируем его velocity + if (!_attachedPlayerRb) return; + // Конвертируем мировую скорость игрока в локальную относительно платформы + Vector2 worldVelocity = _attachedPlayerRb.linearVelocity; + Vector2 localVelocity = transform.InverseTransformDirection(worldVelocity); + + // Устанавливаем обратно, чтобы избежать конфликта с движением платформы + _attachedPlayerRb.linearVelocity = transform.TransformDirection(localVelocity); + } + private void OnCollisionEnter2D(Collision2D other) { if (!attachPlayer) return; if (!other.gameObject.CompareTag("Player")) return; // Проверяем, что игрок стоит на верхней части платформы - if (IsPlayerOnTop(other)) + if (!IsPlayerOnTop(other)) return; + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; + } + + private void OnCollisionStay2D(Collision2D other) + { + if (!attachPlayer) return; + if (!other.gameObject.CompareTag("Player")) return; + + // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем + if (other.transform.parent == transform && !IsPlayerOnTop(other)) + { + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + // Если игрок не прикреплён, но теперь на верхней части - прикрепляем + else if (other.transform.parent != transform && IsPlayerOnTop(other)) { other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; } } @@ -65,11 +96,10 @@ namespace RR.Game2D.Entities.Platforms { if (!attachPlayer) return; if (!other.gameObject.CompareTag("Player")) return; - - if (other.transform.parent == transform) - { - other.transform.SetParent(null); - } + + if (other.transform.parent != transform) return; + other.transform.SetParent(null); + _attachedPlayerRb = null; } /// diff --git a/Assets/Scripts/Entities/Props/Platforms/MovingPlatform.cs b/Assets/Scripts/Entities/Props/Platforms/MovingPlatform.cs index be6ba77..a3d4204 100644 --- a/Assets/Scripts/Entities/Props/Platforms/MovingPlatform.cs +++ b/Assets/Scripts/Entities/Props/Platforms/MovingPlatform.cs @@ -19,6 +19,7 @@ namespace RR.Game2D.Entities.Platforms private Vector3 _startPosition; private Vector3 _endPosition; + private Rigidbody2D _attachedPlayerRb; private void Awake() { @@ -38,6 +39,15 @@ namespace RR.Game2D.Entities.Platforms { float pingPong = Mathf.PingPong(Time.time * moveSpeed, 1f); transform.position = Vector3.Lerp(_startPosition, _endPosition, pingPong); + + // Если игрок прикреплён к платформе, корректируем его velocity + if (!_attachedPlayerRb) return; + // Конвертируем мировую скорость игрока в локальную относительно платформы + Vector2 worldVelocity = _attachedPlayerRb.linearVelocity; + Vector2 localVelocity = transform.InverseTransformDirection(worldVelocity); + + // Устанавливаем обратно, чтобы избежать конфликта с движением платформы + _attachedPlayerRb.linearVelocity = transform.TransformDirection(localVelocity); } private void OnCollisionEnter2D(Collision2D other) @@ -46,38 +56,38 @@ namespace RR.Game2D.Entities.Platforms if (!other.gameObject.CompareTag("Player")) return; // Проверяем, что игрок стоит на верхней части платформы - if (IsPlayerOnTop(other)) - { - other.transform.SetParent(transform); - } + if (!IsPlayerOnTop(other)) return; + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; } - // private void OnCollisionStay2D(Collision2D other) - // { - // if (!attachPlayer) return; - // if (!other.gameObject.CompareTag("Player")) return; - // - // // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем - // if (other.transform.parent == transform && !IsPlayerOnTop(other)) - // { - // other.transform.SetParent(null); - // } - // // Если игрок не прикреплён, но теперь на верхней части - прикрепляем - // else if (other.transform.parent != transform && IsPlayerOnTop(other)) - // { - // other.transform.SetParent(transform); - // } - // } + private void OnCollisionStay2D(Collision2D other) + { + if (!attachPlayer) return; + if (!other.gameObject.CompareTag("Player")) return; + + // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем + if (other.transform.parent == transform && !IsPlayerOnTop(other)) + { + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + // Если игрок не прикреплён, но теперь на верхней части - прикрепляем + else if (other.transform.parent != transform && IsPlayerOnTop(other)) + { + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; + } + } private void OnCollisionExit2D(Collision2D other) { if (!attachPlayer) return; if (!other.gameObject.CompareTag("Player")) return; - - if (other.transform.parent == transform) - { - other.transform.SetParent(null); - } + + if (other.transform.parent != transform) return; + other.transform.SetParent(null); + _attachedPlayerRb = null; } /// diff --git a/Assets/Scripts/Entities/Props/Platforms/ShiftingPlatform.cs b/Assets/Scripts/Entities/Props/Platforms/ShiftingPlatform.cs index 9eeef81..9ac575a 100644 --- a/Assets/Scripts/Entities/Props/Platforms/ShiftingPlatform.cs +++ b/Assets/Scripts/Entities/Props/Platforms/ShiftingPlatform.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using System.Linq; using RR.Game2D.Core; using UnityEngine; @@ -17,6 +17,19 @@ namespace RR.Game2D.Entities.Platforms [Tooltip("Минимальный угол нормали контакта к вертикали для прикрепления (0.7 ≈ 45°)")] [SerializeField, Range(0f, 1f)] private float normalThreshold = 0.7f; + private Rigidbody2D _attachedPlayerRb; + + private void FixedUpdate() + { + // Если игрок прикреплён к платформе, корректируем его velocity + if (!_attachedPlayerRb) return; + // Конвертируем мировую скорость игрока в локальную относительно платформы + Vector2 worldVelocity = _attachedPlayerRb.linearVelocity; + Vector2 localVelocity = transform.InverseTransformDirection(worldVelocity); + + // Устанавливаем обратно, чтобы избежать конфликта с движением платформы + _attachedPlayerRb.linearVelocity = transform.TransformDirection(localVelocity); + } private void OnCollisionEnter2D(Collision2D other) { @@ -26,6 +39,7 @@ namespace RR.Game2D.Entities.Platforms if (attachPlayer && IsPlayerOnTop(other)) { other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; } Vector3 shiftVector = shiftDirection switch @@ -41,22 +55,24 @@ namespace RR.Game2D.Entities.Platforms StartCoroutine(ShiftPlatform(shiftVector)); } - // private void OnCollisionStay2D(Collision2D other) - // { - // if (!attachPlayer) return; - // if (!other.gameObject.CompareTag("Player")) return; - // - // // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем - // if (other.transform.parent == transform && !IsPlayerOnTop(other)) - // { - // other.transform.SetParent(null); - // } - // // Если игрок не прикреплён, но теперь на верхней части - прикрепляем - // else if (other.transform.parent != transform && IsPlayerOnTop(other)) - // { - // other.transform.SetParent(transform); - // } - // } + private void OnCollisionStay2D(Collision2D other) + { + if (!attachPlayer) return; + if (!other.gameObject.CompareTag("Player")) return; + + // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем + if (other.transform.parent == transform && !IsPlayerOnTop(other)) + { + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + // Если игрок не прикреплён, но теперь на верхней части - прикрепляем + else if (other.transform.parent != transform && IsPlayerOnTop(other)) + { + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; + } + } private void OnCollisionExit2D(Collision2D other) { @@ -65,6 +81,7 @@ namespace RR.Game2D.Entities.Platforms if (attachPlayer && other.transform.parent == transform) { other.transform.SetParent(null); + _attachedPlayerRb = null; } Vector3 shiftVector = shiftDirection switch diff --git a/Assets/Scripts/Entities/Props/Platforms/TrajectoryPlatform.cs b/Assets/Scripts/Entities/Props/Platforms/TrajectoryPlatform.cs index da3b4ab..543a52a 100644 --- a/Assets/Scripts/Entities/Props/Platforms/TrajectoryPlatform.cs +++ b/Assets/Scripts/Entities/Props/Platforms/TrajectoryPlatform.cs @@ -21,6 +21,7 @@ namespace RR.Game2D.Entities.Platforms private int _currentTargetIndex; private float _delayTimer; private bool _isWaiting; + private Rigidbody2D _attachedPlayerRb; private void Start() { @@ -63,23 +64,38 @@ namespace RR.Game2D.Entities.Platforms _currentTargetIndex = (_currentTargetIndex + 1) % coordinates.Length; // Если вернулись в начальную точку (индекс 0), активируем задержку - if (_currentTargetIndex != 0 || !(startDelay > 0f)) return; + if (_currentTargetIndex == 0 && startDelay > 0f) + { + _isWaiting = true; + _delayTimer = startDelay; + } } else { _currentTargetIndex++; - if (_currentTargetIndex < coordinates.Length) return; - - // Возвращаемся в начальную точку - transform.position = coordinates[0]; - _currentTargetIndex = 0; - - // Активируем задержку перед следующим циклом - if (!(startDelay > 0f)) return; + if (_currentTargetIndex >= coordinates.Length) + { + // Возвращаемся в начальную точку + transform.position = coordinates[0]; + _currentTargetIndex = 0; + + // Активируем задержку перед следующим циклом + if (startDelay > 0f) + { + _isWaiting = true; + _delayTimer = startDelay; + } + } } - - _isWaiting = true; - _delayTimer = startDelay; + + // Если игрок прикреплён к платформе, корректируем его velocity + if (!_attachedPlayerRb) return; + // Конвертируем мировую скорость игрока в локальную относительно платформы + Vector2 worldVelocity = _attachedPlayerRb.linearVelocity; + Vector2 localVelocity = transform.InverseTransformDirection(worldVelocity); + + // Устанавливаем обратно, чтобы избежать конфликта с движением платформы + _attachedPlayerRb.linearVelocity = transform.TransformDirection(localVelocity); } private void OnCollisionEnter2D(Collision2D other) @@ -88,38 +104,38 @@ namespace RR.Game2D.Entities.Platforms if (!other.gameObject.CompareTag("Player")) return; // Проверяем, что игрок стоит на верхней части платформы - if (IsPlayerOnTop(other)) - { - other.transform.SetParent(transform); - } + if (!IsPlayerOnTop(other)) return; + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; } - // private void OnCollisionStay2D(Collision2D other) - // { - // if (!attachPlayer) return; - // if (!other.gameObject.CompareTag("Player")) return; - // - // // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем - // if (other.transform.parent == transform && !IsPlayerOnTop(other)) - // { - // other.transform.SetParent(null); - // } - // // Если игрок не прикреплён, но теперь на верхней части - прикрепляем - // else if (other.transform.parent != transform && IsPlayerOnTop(other)) - // { - // other.transform.SetParent(transform); - // } - // } + private void OnCollisionStay2D(Collision2D other) + { + if (!attachPlayer) return; + if (!other.gameObject.CompareTag("Player")) return; + + // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем + if (other.transform.parent == transform && !IsPlayerOnTop(other)) + { + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + // Если игрок не прикреплён, но теперь на верхней части - прикрепляем + else if (other.transform.parent != transform && IsPlayerOnTop(other)) + { + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; + } + } private void OnCollisionExit2D(Collision2D other) { if (!attachPlayer) return; if (!other.gameObject.CompareTag("Player")) return; - - if (other.transform.parent == transform) - { - other.transform.SetParent(null); - } + + if (other.transform.parent != transform) return; + other.transform.SetParent(null); + _attachedPlayerRb = null; } /// diff --git a/Assets/Scripts/Entities/Props/Platforms/TriggeringPlatform.cs b/Assets/Scripts/Entities/Props/Platforms/TriggeringPlatform.cs index 5f36a27..c63f185 100644 --- a/Assets/Scripts/Entities/Props/Platforms/TriggeringPlatform.cs +++ b/Assets/Scripts/Entities/Props/Platforms/TriggeringPlatform.cs @@ -9,7 +9,7 @@ namespace RR.Game2D.Entities.Platforms public class TriggeringPlatform : MonoBehaviour { [Header("Настройки движения платформы")] - [SerializeField] private float moveSpeed = 3f; + [SerializeField] [Min(0.01f)] private float moveSpeed = 3f; [SerializeField] private float pathLength = 5f; [SerializeField] private Direction2D moveDirection = Direction2D.Right; @@ -20,6 +20,7 @@ namespace RR.Game2D.Entities.Platforms private Vector3 _startPosition; private Vector3 _endPosition; + private Rigidbody2D _attachedPlayerRb; private void Awake() { @@ -41,38 +42,51 @@ namespace RR.Game2D.Entities.Platforms if (!other.gameObject.CompareTag("Player")) return; // Проверяем, что игрок стоит на верхней части платформы - if (IsPlayerOnTop(other)) - { - other.transform.SetParent(transform); - } + if (!IsPlayerOnTop(other)) return; + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; } - // private void OnCollisionStay2D(Collision2D other) - // { - // if (!attachPlayer) return; - // if (!other.gameObject.CompareTag("Player")) return; - // - // // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем - // if (other.transform.parent == transform && !IsPlayerOnTop(other)) - // { - // other.transform.SetParent(null); - // } - // // Если игрок не прикреплён, но теперь на верхней части - прикрепляем - // else if (other.transform.parent != transform && IsPlayerOnTop(other)) - // { - // other.transform.SetParent(transform); - // } - // } + private void OnCollisionStay2D(Collision2D other) + { + if (!attachPlayer) return; + if (!other.gameObject.CompareTag("Player")) return; + + // Если игрок уже прикреплён, но больше не на верхней части - отсоединяем + if (other.transform.parent == transform && !IsPlayerOnTop(other)) + { + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + // Если игрок не прикреплён, но теперь на верхней части - прикрепляем + else if (other.transform.parent != transform && IsPlayerOnTop(other)) + { + other.transform.SetParent(transform); + _attachedPlayerRb = other.rigidbody; + } + } private void OnCollisionExit2D(Collision2D other) { if (!attachPlayer) return; if (!other.gameObject.CompareTag("Player")) return; - - if (other.transform.parent == transform) - { - other.transform.SetParent(null); - } + + if (other.transform.parent != transform) return; + other.transform.SetParent(null); + _attachedPlayerRb = null; + } + + private void FixedUpdate() + { + // Если игрок прикреплён к платформе и прыгает (velocity.y > 0), + // сохраняем его velocity в локальном пространстве + if (!_attachedPlayerRb) return; + // Конвертируем мировую скорость игрока в локальную относительно платформы + Vector2 worldVelocity = _attachedPlayerRb.linearVelocity; + Vector2 localVelocity = transform.InverseTransformDirection(worldVelocity); + + // Устанавливаем обратно, чтобы избежать конфликта с движением платформы + _attachedPlayerRb.linearVelocity = transform.TransformDirection(localVelocity); } /// diff --git a/Assets/_Recovery/0 (1).unity b/Assets/_Recovery/0 (1).unity deleted file mode 100644 index e13f5df..0000000 --- a/Assets/_Recovery/0 (1).unity +++ /dev/null @@ -1,31528 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!29 &1 -OcclusionCullingSettings: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_OcclusionBakeSettings: - smallestOccluder: 5 - smallestHole: 0.25 - backfaceThreshold: 100 - m_SceneGUID: 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