8 Commits

Author SHA1 Message Date
bd44b3ab9b Оптимизация MouseWorldPositionWindow: lookup-массив вместо Mathf.Pow, кеширование displayWorld
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Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
2025-12-24 10:58:23 +03:00
2639239085 added MouseWorldPositionWindow for displaying world position under cursor in Scene View
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Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
2025-12-24 09:05:58 +03:00
384a8fad82 added TeleportPlayerAction class, updated UnfreezePlayerAction and SequenceActionDrawer to include teleport functionality 2025-12-24 09:05:39 +03:00
6b4d1d8923 added freeze and unfreeze player actions, updated method signatures for consistency 2025-12-10 16:55:36 +03:00
7f14981d8b added dialogue system
- Добавил систему диалогов
- Создал классы Sequencer.cs и SequenceAction.cs для воссоздания последовательности действий
- Добавил иеханику последовательности действий в Message.cs и MessageController.cs
2025-12-10 08:32:15 +03:00
a4ebcd4d6f feat(platforms): add new platform prefabs and update player prefab references 2025-11-21 16:56:56 +03:00
5bafc385da feat(audio): increase SFX pool size and preload audio data
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00
71c4d1123b Add MusicController and related assets; implement music playback features with crossfade option 2025-10-27 15:58:27 +03:00