using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace RR.Common.Utility { public class ReadOnlyInInspectorAttribute : PropertyAttribute { } #if UNITY_EDITOR [CustomPropertyDrawer(typeof(ReadOnlyInInspectorAttribute))] public class ReadOnlyDrawer : PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => EditorGUI.GetPropertyHeight(property, label, true); public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { GUI.enabled = false; EditorGUI.PropertyField(position, property, label, true); GUI.enabled = true; } } #endif }