using System; using System.Collections; using RR.Game2D.Core.Managers; using UnityEngine; namespace RR.Common.Behaviour { [Serializable] public class TeleportPlayerAction : SequenceAction { [SerializeField] private bool useRelativePosition = false; [SerializeField] private Vector3 position; public override IEnumerator Execute(Sequencer context, GameObject target) { GameObject playerObj = target; if (!playerObj || !playerObj.CompareTag("Player")) playerObj = GameManager.Instance.PlayerObj; if (useRelativePosition) { playerObj.transform.position += position; } else { playerObj.transform.position = position; } yield return null; } } }