using RR.Common.Managers; using RR.Game2D.Core.Managers; using UnityEngine; namespace RR.Common.Controllers { public class MusicController : MonoBehaviour { [SerializeField] private AudioManager audioManager; [SerializeField] private AudioClip musicClip; [SerializeField] private float musicVolume = -1f; [SerializeField] private bool loop = true; [SerializeField] private bool useCrossfade = false; [SerializeField] private float fadeDuration = -1f; private void Start() { if (audioManager == null) audioManager = GameManager.Instance.Audio; if (!musicClip) return; if (useCrossfade) audioManager.CrossfadeMusic(musicClip, fadeDuration, loop, musicVolume); else audioManager.PlayMusicImmediate(musicClip, loop, musicVolume); } } }