using UnityEngine; namespace RR.Common.Behaviour { public class MessagePlaceholder : MonoBehaviour { private void Update() { transform.rotation = Quaternion.identity; if (transform.parent.localScale != Vector3.one) { transform.localScale = Vector3.one / transform.parent.localScale.x; } // Используем childCount вместо GetComponentsInChildren — намного быстрее if (transform.childCount == 0) { Destroy(gameObject); } } } }