using System;
using System.Collections;
using RR.Common.Controls;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class AdminStatsWindowUIController : MonoBehaviour
{
[Header("Тексты статистики")]
[SerializeField] private string gamesPlayedTextPrefix = "Игр сыграно: ";
[SerializeField] private TextMeshProUGUI gamesPlayedText;
[SerializeField] private string gamesPlayedNulTextPrefix = "Игр сыграно (обнуляемый): ";
[SerializeField] private TextMeshProUGUI gamesPlayedNulText;
[SerializeField] private string prizesGivenTextPrefix = "Призов выдано: ";
[SerializeField] private TextMeshProUGUI prizesGivenText;
[SerializeField] private string prizesGivenNulTextPrefix = "Призов выдано (обнуляемый): ";
[SerializeField] private TextMeshProUGUI prizesGivenNulText;
[Header("Кнопки")]
[SerializeField] private Button resetGamesPlayedNulButton;
[SerializeField] private Button resetPrizesGivenNulButton;
[SerializeField] private Button closeButton;
[Header("UI")]
[SerializeField] private CanvasGroup canvasGroup;
[SerializeField] private float fadeDuration = 0.15f;
private string _gamesPlayedKey;
private string _gamesPlayedNulKey;
private string _prizesGivenKey;
private string _prizesGivenNulKey;
private void Awake()
{
_gamesPlayedKey = PrizeSystem.key_starts;
_gamesPlayedNulKey = PrizeSystem.key_startsNul;
_prizesGivenKey = PrizeSystem.key_prizesgiven;
_prizesGivenNulKey = PrizeSystem.key_prizesgivenNul;
if (resetGamesPlayedNulButton) resetGamesPlayedNulButton.onClick.AddListener(() => ResetPlayerPrefsStat(_gamesPlayedNulKey));
if (resetPrizesGivenNulButton) resetPrizesGivenNulButton.onClick.AddListener( () => ResetPlayerPrefsStat(_prizesGivenNulKey));
if (closeButton) closeButton.onClick.AddListener(Toggle);
gameObject.SetActive(false);
}
private void OnDestroy()
{
if (resetGamesPlayedNulButton) resetGamesPlayedNulButton.onClick.RemoveListener(() => ResetPlayerPrefsStat(_gamesPlayedNulKey));
if (resetPrizesGivenNulButton) resetPrizesGivenNulButton.onClick.RemoveListener( () => ResetPlayerPrefsStat(_prizesGivenNulKey));
if (closeButton) closeButton.onClick.RemoveListener(Toggle);
}
public void Toggle()
{
if (gameObject.activeSelf)
{
Close();
}
else
{
Open();
}
}
private void Open()
{
gameObject.SetActive(true);
UpdateText();
StopAllCoroutines();
StartCoroutine(Fade(0f, 1f, fadeDuration));
}
private void Close()
{
StopAllCoroutines();
StartCoroutine(Fade(1f, 0f, fadeDuration, () => { gameObject.SetActive(false); }));
}
private void UpdateText()
{
if (gamesPlayedText)
{
int gamesPlayed = PlayerPrefs.GetInt(_gamesPlayedKey, 0);
gamesPlayedText.text = gamesPlayedTextPrefix + gamesPlayed;
}
if (gamesPlayedNulText)
{
int gamesPlayedNul = PlayerPrefs.GetInt(_gamesPlayedNulKey, 0);
gamesPlayedNulText.text = gamesPlayedNulTextPrefix + gamesPlayedNul;
}
if (prizesGivenText)
{
int prizesGiven = PlayerPrefs.GetInt(_prizesGivenKey, 0);
prizesGivenText.text = prizesGivenTextPrefix + prizesGiven;
}
if (prizesGivenNulText)
{
int prizesGivenNul = PlayerPrefs.GetInt(_prizesGivenNulKey, 0);
prizesGivenNulText.text = prizesGivenNulTextPrefix + prizesGivenNul;
}
}
private void ResetPlayerPrefsStat(string key)
{
PlayerPrefs.SetInt(key, 0);
UpdateText();
}
///
/// Метод для плавного перехода (затухания)
///
/// Начальная прозрачность
/// Конечная прозрачность
/// Время перехода
/// Действие при выполнении перехода
private IEnumerator Fade(float from, float to, float time, System.Action onDone = null)
{
if (!canvasGroup) { onDone?.Invoke(); yield break; }
float t = 0f;
canvasGroup.alpha = from;
canvasGroup.blocksRaycasts = true;
while (t < time)
{
t += Time.unscaledDeltaTime;
canvasGroup.alpha = Mathf.Lerp(from, to, t / time);
yield return null;
}
canvasGroup.alpha = to;
canvasGroup.blocksRaycasts = to > 0.99f;
onDone?.Invoke();
}
}