using UnityEditor; using UnityEngine.UIElements; using RR.Common.Controllers; [CustomEditor(typeof(MusicController))] public class MusicController_Inspector : Editor { public VisualTreeAsset m_InspectorUXML; public override VisualElement CreateInspectorGUI() { VisualElement customInspector = new VisualElement(); if (m_InspectorUXML != null) { VisualElement uxmlContent = m_InspectorUXML.CloneTree(); customInspector.Add(uxmlContent); } return customInspector; } }