using UnityEngine; namespace RR.Game2D.Behaviour.ScriptableObjects { [CreateAssetMenu(fileName = "EnemyControllerConfiguration", menuName = "Behaviour/Controllers/EnemyControllerConfiguration")] public class EnemyControllerConfiguration : ScriptableObject { [Header("Обзор")] public float viewDistance = 5f; public float viewAngle = 60f; [Header("Движение")] public float moveSpeed = 4f; public float acceleration = 10f; [Header("Препятствия")] public LayerMask obstacleMask; [Header("Здоровье")] public int maxHealth = 1; } }