using UnityEngine; using UnityEngine.Events; namespace RR.Game2D.Entities { [RequireComponent(typeof(Collider2D))] public class EventTrigger : MonoBehaviour { [SerializeField] public UnityEvent OnEventTriggerEnter; [SerializeField] public UnityEvent OnEventTriggerExit; private Collider2D _col; private void Awake() { if (!_col) _col = GetComponent(); if (!_col) _col = gameObject.AddComponent(); if (!_col.isTrigger) _col.isTrigger = true; } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) OnEventTriggerEnter.Invoke(); } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) OnEventTriggerExit.Invoke(); } } }