using UnityEngine; namespace RR.Common.Behaviour { public class Rotator : MonoBehaviour { [SerializeField, Range(0f, 10f)] private float angleX = 0f; [SerializeField, Range(0f, 10f)] private float angleY = 0f; [SerializeField, Range(0f, 10f)] private float angleZ = 0f; private void FixedUpdate() { transform.Rotate(new Vector3(angleX, angleY, angleZ)); } } }