- Increased SFX pool size from 8 to 16 in AudioManager - Enabled preloadAudioData for multiple SFX files - Removed unused VisualScripting import from Checkpoint script - Reordered using statements in several scripts for consistency - Added CoinCollectible component to Coin prefab with pickup effects - Updated sorting layers and mesh LOD settings in Coin prefabs - Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint - Modified AddCoin method to accept count parameter and handle coin overflow - Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile) - Cleaned up unused namespaces and imports across various scripts
9 lines
172 B
Plaintext
9 lines
172 B
Plaintext
fileFormatVersion: 2
|
|
guid: 641f651982520b54a870d8712302513e
|
|
folderAsset: yes
|
|
DefaultImporter:
|
|
externalObjects: {}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|