- Created AdvancedLoggingExample class demonstrating composite and file loggers - Implemented multi-file logging setup with separate error and full logs - Added game event and performance logging methods - Included key input handling for log operations (flush, clear) - Setup proper resource disposal on application quit
13 lines
312 B
C#
13 lines
312 B
C#
using System.Collections.Generic;
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// [System.Serializable]
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// public class GameSettings
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// {
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// public List<SettingOption> settings;
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// public int hash;
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// public SettingOption GetSetting(string settingName)
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// {
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// return settings.Find(s => s.settingName == settingName);
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// }
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// }
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