- Increased SFX pool size from 8 to 16 in AudioManager - Enabled preloadAudioData for multiple SFX files - Removed unused VisualScripting import from Checkpoint script - Reordered using statements in several scripts for consistency - Added CoinCollectible component to Coin prefab with pickup effects - Updated sorting layers and mesh LOD settings in Coin prefabs - Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint - Modified AddCoin method to accept count parameter and handle coin overflow - Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile) - Cleaned up unused namespaces and imports across various scripts
24 lines
485 B
Plaintext
24 lines
485 B
Plaintext
fileFormatVersion: 2
|
|
guid: caba1143532ae5642aa33fa950eb6269
|
|
AudioImporter:
|
|
externalObjects: {}
|
|
serializedVersion: 8
|
|
defaultSettings:
|
|
serializedVersion: 2
|
|
loadType: 0
|
|
sampleRateSetting: 0
|
|
sampleRateOverride: 44100
|
|
compressionFormat: 1
|
|
quality: 1
|
|
conversionMode: 0
|
|
preloadAudioData: 1
|
|
platformSettingOverrides: {}
|
|
forceToMono: 0
|
|
normalize: 1
|
|
loadInBackground: 0
|
|
ambisonic: 0
|
|
3D: 1
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|