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- Интегрирована система кастомных визуальных эффектов (VFX): - Добавлена новая утилита MvpVFXUtility и настройки MvpVFXSpawnSettings для спавна эффектов. - Реализован пул эффектов VFXPool с поддержкой отслеживания версий спавна, сброса оверрайдов и анимации масштаба по времени. - Добавлены эффекты прыжка и приземления в PlayerAnimationEvents. - Интегрирован эффект DeathVignetteController для плавного затемнения экрана при смерти игрока. - Добавлены частицы stompImpactVFX при уничтожении врагов прыжком сверху (EnemyController). - Реализован эффект конфетти finishVFX при успешном завершении уровня (LevelFinish). - Интегрированы эффекты искр при сборе монеток, кристаллов и других собираемых предметов (Collectible, EnvironmentalCollectibleBase). - Улучшен и визуально доработан пользовательский интерфейс (UI): - Добавлен скрипт QRCodeTierHighlight для цветовой подсветки QR-кодов в зависимости от тира приза. - Реализована пульсация блока приза в баннере победы (WinBannerController). - Обновлено обозначение валюты в BalanceDisplay с "₽" на "руб.". - Добавлены новые префабы, сцены, ассеты тайлсетов и шейдеров для настройки визуального стиля. - Обновлён протокол и инициализация подсветки COM-платы: - Изменен префикс команд подсветки с 85/86 на 8550, а диапазон эффектов обновлен с 40...52 на 10...22 (LightController, LightMode, LightCycleDurations). - Исправлена хардкод-команда сброса подсветки при инициализации в ComDeviceClient с устаревшей 8600 на новую 8550 для предотвращения рассинхронизации буфера обмена платы.
360 lines
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360 lines
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