Danil Iarosh 716f55c138
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Add player skin override and update game assets
- Добавлен компонент подмены спрайтов игрока перед началом игры.
- Обновлены сцена уровня, префабы, шейдеры, настройки импорта и данные призов.
- Зафиксирован embedded-пакет Unity MCP 9.6.8 и обновлены связанные файлы проекта.
2026-09-22 13:21:18 +03:00

30 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class KiroConfigurator : JsonFileMcpConfigurator
{
public KiroConfigurator() : base(new McpClient
{
name = "Kiro",
windowsConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kiro", "settings", "mcp.json"),
macConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kiro", "settings", "mcp.json"),
linuxConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".kiro", "settings", "mcp.json"),
EnsureEnvObject = true,
DefaultUnityFields = { { "disabled", false } }
})
{ }
public override IList<string> GetInstallationSteps() => new List<string>
{
"Open Kiro",
"Go to File > Settings > Settings > Search for \"MCP\" > Open Workspace MCP Config\nOR open the config file at the path above",
"Paste the configuration JSON",
"Save and restart Kiro"
};
}
}