Danil Iarosh 716f55c138
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Add player skin override and update game assets
- Добавлен компонент подмены спрайтов игрока перед началом игры.
- Обновлены сцена уровня, префабы, шейдеры, настройки импорта и данные призов.
- Зафиксирован embedded-пакет Unity MCP 9.6.8 и обновлены связанные файлы проекта.
2026-09-22 13:21:18 +03:00

31 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients.Configurators
{
public class WindsurfConfigurator : JsonFileMcpConfigurator
{
public WindsurfConfigurator() : base(new McpClient
{
name = "Windsurf",
windowsConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".codeium", "windsurf", "mcp_config.json"),
macConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".codeium", "windsurf", "mcp_config.json"),
linuxConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".codeium", "windsurf", "mcp_config.json"),
HttpUrlProperty = "serverUrl",
DefaultUnityFields = { { "disabled", false } },
StripEnvWhenNotRequired = true
})
{ }
public override IList<string> GetInstallationSteps() => new List<string>
{
"Open Windsurf",
"Go to File > Preferences > Windsurf Settings > MCP > Manage MCPs > View raw config\nOR open the config file at the path above",
"Paste the configuration JSON",
"Save and restart Windsurf"
};
}
}