Danil Iarosh 716f55c138
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Add player skin override and update game assets
- Добавлен компонент подмены спрайтов игрока перед началом игры.
- Обновлены сцена уровня, префабы, шейдеры, настройки импорта и данные призов.
- Зафиксирован embedded-пакет Unity MCP 9.6.8 и обновлены связанные файлы проекта.
2026-09-22 13:21:18 +03:00

54 lines
2.1 KiB
C#

using MCPForUnity.Editor.Models;
namespace MCPForUnity.Editor.Clients
{
/// <summary>
/// Contract for MCP client configurators. Each client is responsible for
/// status detection, auto-configure, and manual snippet/steps.
/// </summary>
public interface IMcpClientConfigurator
{
/// <summary>Stable identifier (e.g., "cursor").</summary>
string Id { get; }
/// <summary>Display name shown in the UI.</summary>
string DisplayName { get; }
/// <summary>Current status cached by the configurator.</summary>
McpStatus Status { get; }
/// <summary>
/// The transport type the client is currently configured for.
/// Returns Unknown if the client is not configured or the transport cannot be determined.
/// </summary>
ConfiguredTransport ConfiguredTransport { get; }
/// <summary>True if this client supports auto-configure.</summary>
bool SupportsAutoConfigure { get; }
/// <summary>Label to show on the configure button for the current state.</summary>
string GetConfigureActionLabel();
/// <summary>Returns the platform-specific config path (or message for CLI-managed clients).</summary>
string GetConfigPath();
/// <summary>Checks and updates status; returns current status.</summary>
McpStatus CheckStatus(bool attemptAutoRewrite = true);
/// <summary>Runs auto-configuration (register/write file/CLI etc.).</summary>
void Configure();
/// <summary>Returns the manual configuration snippet (JSON/TOML/commands).</summary>
string GetManualSnippet();
/// <summary>Returns ordered human-readable installation steps.</summary>
System.Collections.Generic.IList<string> GetInstallationSteps();
/// <summary>True if this client supports skill installation/sync.</summary>
bool SupportsSkills { get; }
/// <summary>Returns the absolute path where skills should be installed, or null if unsupported.</summary>
string GetSkillInstallPath();
}
}