Danro/Packages/com.coplaydev.unity-mcp/Editor/Resources/McpForUnityResourceAttribute.cs
Danil Iarosh 716f55c138
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Add player skin override and update game assets
- Добавлен компонент подмены спрайтов игрока перед началом игры.
- Обновлены сцена уровня, префабы, шейдеры, настройки импорта и данные призов.
- Зафиксирован embedded-пакет Unity MCP 9.6.8 и обновлены связанные файлы проекта.
2026-09-22 13:21:18 +03:00

43 lines
1.5 KiB
C#

using System;
namespace MCPForUnity.Editor.Resources
{
/// <summary>
/// Marks a class as an MCP resource handler for auto-discovery.
/// The class must have a public static HandleCommand(JObject) method.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class McpForUnityResourceAttribute : Attribute
{
/// <summary>
/// The resource name used to route requests to this resource.
/// If not specified, defaults to the PascalCase class name converted to snake_case.
/// </summary>
public string ResourceName { get; }
/// <summary>
/// Human-readable description of what this resource provides.
/// </summary>
public string Description { get; set; }
/// <summary>
/// Create an MCP resource attribute with auto-generated resource name.
/// The resource name will be derived from the class name (PascalCase → snake_case).
/// Example: ManageAsset → manage_asset
/// </summary>
public McpForUnityResourceAttribute()
{
ResourceName = null; // Will be auto-generated
}
/// <summary>
/// Create an MCP resource attribute with explicit resource name.
/// </summary>
/// <param name="resourceName">The resource name (e.g., "manage_asset")</param>
public McpForUnityResourceAttribute(string resourceName)
{
ResourceName = resourceName;
}
}
}