Danro/Assets/Scripts/ScriptableObjects/EnemyFireConfiguration.cs

26 lines
788 B
C#

using System;
using UnityEngine;
using RR.Common.Managers;
using RR.Game2D.Entities.Projectiles;
namespace RR.Game2D.Behaviour.ScriptableObjects
{
[CreateAssetMenu(fileName = "EnemyFireConfiguration", menuName = "Behaviour/Fire/EnemyFireConfiguration")]
public class EnemyFireConfiguration : ScriptableObject
{
[Header("Бросок")]
public float throwCooldown = 5f;
public float throwSpeed = 20f;
[Header("Снаряд")]
public EnemyBasicProjectile projectilePrefab;
public float projectileLifetime = 1f;
public bool projectileDespawnInstantly = false;
public float projectileFallGravityScale = 3f;
[Header("FX (Опционально)")]
public SoundEffect[] shotSounds;
}
}