12 lines
283 B
C#

using UnityEngine;
using RR.Common.Managers;
namespace RR.Game2D.Behaviour.ScriptableObjects
{
[CreateAssetMenu(fileName = "SFXAsset", menuName = "Audio/SFX Assets/SFXAsset")]
public class SFXAsset : ScriptableObject
{
public SoundEffect[] soundEffects;
}
}