Danro/Assets/Scripts/Editor/MusicController_Inspector.cs
Danil Iarosh 5bafc385da feat(audio): increase SFX pool size and preload audio data
- Increased SFX pool size from 8 to 16 in AudioManager
- Enabled preloadAudioData for multiple SFX files
- Removed unused VisualScripting import from Checkpoint script
- Reordered using statements in several scripts for consistency
- Added CoinCollectible component to Coin prefab with pickup effects
- Updated sorting layers and mesh LOD settings in Coin prefabs
- Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint
- Modified AddCoin method to accept count parameter and handle coin overflow
- Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile)
- Cleaned up unused namespaces and imports across various scripts
2025-10-30 16:39:15 +03:00

23 lines
558 B
C#

using UnityEditor;
using UnityEngine.UIElements;
using RR.Common.Controllers;
[CustomEditor(typeof(MusicController))]
public class MusicController_Inspector : Editor
{
public VisualTreeAsset m_InspectorUXML;
public override VisualElement CreateInspectorGUI()
{
VisualElement customInspector = new VisualElement();
if (m_InspectorUXML != null)
{
VisualElement uxmlContent = m_InspectorUXML.CloneTree();
customInspector.Add(uxmlContent);
}
return customInspector;
}
}